home libri books Fumetti ebook dvd top ten sconti 0 Carrello


Torna Indietro

meyer jeanine - the essential guide to html5

The Essential Guide to HTML5 Using Games to Learn HTML5 and JavaScript




Disponibilità: Normalmente disponibile in 15 giorni
A causa di problematiche nell'approvvigionamento legate alla Brexit sono possibili ritardi nelle consegne.


PREZZO
64,98 €
NICEPRICE
61,73 €
SCONTO
5%



Questo prodotto usufruisce delle SPEDIZIONI GRATIS
selezionando l'opzione Corriere Veloce in fase di ordine.


Pagabile anche con Carta della cultura giovani e del merito, 18App Bonus Cultura e Carta del Docente


Facebook Twitter Aggiungi commento


Spese Gratis

Dettagli

Genere:Libro
Lingua: Inglese
Editore:

Apress

Pubblicazione: 10/2022
Edizione: 3rd ed.





Trama

HTML5 opens up a plethora of new avenues for application and game development on the web. Games can now be created and interacted with directly within HTML, with no need for users to download extra plugins, or for developers to learn new languages. Important new features such as the Canvas tag enable drawing directly onto the web page. The Audio tag allows sounds to be triggered and played from within your HTML code, the WebSockets API facilitates real-time communication, and the local storage API enables data such as high scores or game preferences to be kept on a user's computer for retrieval next time they play. All of these features and many more are covered within The Essential Guide to HTML5.

The book begins at an introductory level, teaching the essentials of HTML5 and JavaScript through game development. Each chapter features a familiar game type as its core example, such as hangman, rock-paper-scissors, or dice games, and uses these simple constructs to build a solid skillset of the key HTML5 concepts and features. By working through these hands on examples, you will gain a deep, practical knowledge of HTML5 that will enable you to build your own, more advanced games and applications.

  • Concepts are introduced and motivated with easy-to-grasp, appealing examples
  • Code is explained in detail after general explanations
  • Reader is guided into how to make the examples 'their own'




Sommario

Chapter 1 : The Basics
Chapter 2: Dice Game
Chapter 3: Bouncing Things: Ball, Image, Video
Chapter 4: Cannonball and Slingshot
Chapter 5: Memory Game (aka Concentration): Polygons or Photos
Chapter 6: Quiz, with audio and video reward
Chapter 7: Mazes, including making and storing a maze using localStorage
Chapter 8: Rock, Paper, Scissors, with sound effects
Chapter 9: Guess a Word
Chapter 10: Blackjack
Appendix: Making a path with Eyes following.- Moving connected circles.- Determining if Line Crossed.- Demonstration of Scalar Vector Graphics.- 
Index




Autore

Jeanine Meyer is Professor Emerita at Purchase College/SUNY and past Coordinator of the Mathematics/Computer Science Board of Study.  Before Purchase, she taught at Pace University and before that worked as a Research Staff Member and Manager in robotics and manufacturing research at IBM Research and as a consultant for IBM’s educational grant programs. She is the single author of 5 books and co-author of 5 more on topics ranging from educational uses of multimedia, programming (three published by Apress/Springer), databases, number theory and origami. She earned a PhD in computer science at the Courant Institute at New York University, an MA in mathematics at Columbia University, and a SB (the college used the Latin form) in mathematics from the University of Chicago.  She is a member of Phi Beta Kappa, Sigma Xi, Association for Women in Science, Association for Computing Machinery, and was a featured reviewer for ACM Computing Reviews.

For Jeanine, programming is both a hobby and a vocation. Every day, she plays computer puzzles online (including Words with Friends, various solitaire card games, and Duolingo for Spanish, which she views as a game). She also participates in Daf Yomi, the seven-and-a-half-year study of Talmud, which certainly has puzzle-solving aspects. She tries The New York Times crossword puzzle many days, but does better at the mini-puzzle, ken ken, and Two Not Touch in which she sometimes competes with her children. She enjoys cooking, baking, eating, gardening, travel, and a moderate amount of walking. She misses her mother, who inspired many family members to take up piano, and her father, who gave Jeanine a love of puzzles. She is an active volunteer for progressive causes and candidates.

 

 

 

 











Altre Informazioni

ISBN:

9781484287217

Condizione: Nuovo
Dimensioni: 254 x 178 mm Ø 957 gr
Formato: Brossura
Illustration Notes:XIX, 486 p. 112 illus., 103 illus. in color.
Pagine Arabe: 486
Pagine Romane: xix


Dicono di noi