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hui kin-chuen (curatore); pan zhigeng (curatore); chung ronald chi-kit (curatore); wang charlie c.l. (curatore); jin xiaogang (curatore); göbel stefan (curatore); li eric c.-l. (curatore) - technologies for e-learning and digital entertainment

Technologies for E-Learning and Digital Entertainment Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings

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Dettagli

Genere:Libro
Lingua: Inglese
Pubblicazione: 06/2007
Edizione: 2007





Trama

To learn while being entertained is always an effective means in education. With the advance in technologies, in particular graphics, multimedia, and virtual reality te- nologies, this has evolved into the specific area of “Edutainment”. The second int- national conference on edutainment, Edutainment 2007, aimed to provide a forum for practitioners and researchers in the field to share their experiences and findings in this fast growing area. Following the success of Edutainment 2006, which was held in Hangzhou, China, Edutainment 2007 was held during June 11–13, 2007 in Hong Kong. This year, we received 393 submissions from 29 different countries and areas, - cluding China (including Taiwan), USA, UK, Germany, Italy, France, Australia, C- ada, Switzerland, Korea, Japan, Singapore and Malaysia. A total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ranging from fundamental issues in geometry and imaging to virtual reality systems and their applications in entertainment and education. These topics include Virtual Reality in Games and Education, Virtual Characters in Games and Education, E-learning Platforms and Tools, Geometry in Games and Virtual Reality, Vision, Imaging and Video Technology, and Collaborative and Distributed Environments. We are grateful to the International Program Committee and the reviewers for their effort to get all the papers reviewed in a short period of time. We would also like to thank everyone who contributed to organizing the conference.




Sommario

Keynote Speeches (Abstracts).- An Interactive Folktale System and an Authoring System That Supports Its Realization.- Edutainment and Serious Games – Games Move into Professional Applications.- Virtual and Augmented Reality in Game and Education.- An Efficient Method for Real-Time Ocean Simulation.- The Dynamic Textures for Water Synthesis Based on Statistical Modeling.- Constructing a Convenient and Efficient System for Making Virtual Human Accentuated by Customized 3D Face and Body.- The Design and Implementation of VBS.- View-Dependent Hierarchical Foliage Simplification.- A Novel Optical See-Through Head-Mounted Display with Occlusion and Intensity Matching Support.- An Immersive Game Using a New Interface : The Well–Tep.- Teaching Structured Development of Virtual Reality Systems Using P-VoT.- VR@Home: An Immersive Contents Creation System for 3D User-Generated Contents.- A 3D Virtual Learning Environment to Foster Communication for Long Term Ill Children.- Interactive Storytelling and Gaming Environments for Museums: The Interactive Storytelling Exhibition Project.- Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids.- Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection.- An Operational VR Platform for Building Virtual Training Environments.- Usability Test of Immersion for Augmented Reality Based Product Design.- The Development of a Virtual Cycling Simulator.- Virtual Characters in Games and Education.- Visualization Learning for Visually Impaired People.- Interactive Composition of 3D Faces for Virtual Characters.- Real-Time Face Pose Tracking and Facial Expression Synthesizing for the Animation of 3D Avatar.- Continuous Motion Graph for Crowd Simulation.- LoD-Based Locomotion Engine for Game Characters.- Using Virtual Characters as TV Presenters.- Grid Environment for Fabricating Custom Artificial Human Bone.- Method of Motion Data Processing Based on Manifold Learning.- A Hybrid of Plot-Based and Character-Based Interactive Storytelling.- E-Learning Platforms and Tools.- A Context Model Based on Multi-agent in U-Learning Environment.- Hierarchical Petri-Nets Model for the Design of E-Learning System.- The Design of Coopetitive Pedagogy in an Integrated Web-Based Learning Model.- An Observational Study of Children Interacting with an Augmented Story Book.- Adaptive QoS for Educational User Created Content(UCC).- ISRST: An Interest Based Storytelling Model Using Rhetorical Relations.- Mining Learners’ Behavior in Accessing Web-Based Interface.- Approach Comparison on Context-Aware Computing with Uncertainty.- Implementation of a Web-Based Hybrid Educational System for Enhancing Learning Efficiency of Engineering Experiments.- ImaginationTOOLS TM : Made to Play Music.- PIGP: A Pen-Based Intelligent Dynamic Lecture System for Geometry Teaching.- A Conceptual Framework of Affective Context-Aware Interactive Learning Media.- Ontology Based Situation Analysis and Encouragement in E-Learning System.- A Standardized Learning Resources Retrieval System Based on Ontology Matching.- An Integrated Virtual Environment for Active e-Learning in Theory of Computation.- An Interactive Bomberman Game-Based Teaching/ Learning Tool for Introductory C Programming.- A Study of Virtual Manipulative and Whiteboard System for Improving Multi-presentation Transformation of Geometry Problem Solving.- Supporting Multi-device for Ubiquitous Learning.- A Medical Aided System for Evaluating Crura Rehabilitation.- Using Metaphors in Game-Based Education.- UML in Action: Integrating Formal Methods in Industrial Design Education.- An Agent-Based Adaptable and Configurable Tutoring Module for Intelligent Virtual Environments for Training.- A Multimodal 3D Storytelling System for Chinese Children.- Real World Edutainment Focusing on Human-Human Interaction.- Research on Personalized Community E-Learning Recommendation Service System by Using Improved Adaptive Filtering Algorithm.- Efficient Embedding of Information and Knowledge into CSCL Applications.- Geometry in Games and Virtual Reality.- Progressive Streaming of Irregular Meshes Using Geometry Images.- A QoS Controller for Adaptive Streaming of 3D Triangular Scenes.- Geometry-Based Muscle Forces and Inverse Dynamics for Animation.- Connectivity Compression for Stripified Triangle Meshes.- Interpolating Solid Orientations with a C 2-Continuous B-Spline Quaternion Curve.- Texture-Meshes in Digital Museum: Octree-Initialized Progressive Transmission with Feature Preservation.- A Robust Watermarking Based on Feature Points.- Surface Animation Based on 2D Editing.- Kinematic Inbetweening for Motion Animation.- Real-Time Visualization of Tire Tracks in Dynamic Terrain with LOD.- GPU-Based Real-Time Deformation with Normal Reconstruction.- Interpolation to Data Points in Plane with Cubic Polynomial Precision.- ISMAS: An Interactive Sketch Modeling and Animation System.- Point Sampled Surface Reconstruction Based on Local Geometry.- An Integer Incremental AOI Algorithm for Progressive Downloading of Large Scale VRML Environments.- Vision, Imaging and Video Technology.- Quantization of Colors Using Median of Pixels for Color Correlogram.- Feature-Based Texture Design Using Deformation Techniques.- Novel Method for Computer Create Van Gogh’s Oil Style Painting.- A New Approach Supporting Perception Guiding and Multi-objective Decision Making for Behavior Animation.- 3D Visual Feedback in Learning of Piano Posture.- An Automated Registration Method for Range Images.- Optimizing the Oriental Painting Shader for 3D Online-Game.- NBR:A Content-Based News Video Browsing and Retrieval System.- An Interactive Snowboard Game in Virtual Environment.- Relevance Feedback and Latent Semantic Index Based Cultural Relic Image Retrieval.- Collaborative and Distributed Environments.- Controllable Multi-party Audio/Video Collaboration Based on Multicast over CERNET.- A Synchronous Scaffolding Environment for Collaborative Technical Writing.- Data Transmission for Haptic Collaboration in Virtual Environments.- Message Synchronization Mechanisms Based on Waiting Period for Massively Multi-player Online Games.- An Efficient Distributed MMOG Server Using 2Layer-Cell Method.- Filling the Gap Between Middleware and User Interactions in a Discovery Learning Environment.- Augmented Galaga on Mobile Devices.- A Unified Shader Based on the OpenGL ES 2.0 for 3D Mobile Game Development.- LoI-Based Flow Control on Low-Bandwidth Federates.- Dynamic Game Level Generation Using On-Line Learning.- Development of Online Game-Based Learning for TRIZ.- A Distributed System for Augmented Reality Experiences in Science Centers and Museums.- Federate Job Mapping Strategy in Grid-Based Virtual Wargame Collaborative Environment.- A Platform for Motivating Collaborative Learning Using Participatory Simulation Applications.










Altre Informazioni

ISBN:

9783540730101

Condizione: Nuovo
Collana: Lecture Notes in Computer Science
Dimensioni: 235 x 155 mm Ø 1496 gr
Formato: Brossura
Illustration Notes:XVIII, 974 p.
Pagine Arabe: 974
Pagine Romane: xviii


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