Java Design Patterns - Sarcar Vaskaran | Libro Apress 12/2018 - HOEPLI.it


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Java Design Patterns A Hands-On Experience with Real-World Examples




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Dettagli

Genere:Libro
Lingua: Inglese
Editore:

Apress

Pubblicazione: 12/2018
Edizione: 2nd ed.





Sommario

Part-I: Gang of Four Design Patterns
1.A: Creational Patterns

Chapter 1:  Singleton Pattern
Chapter Goal: To discuss the Singleton Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Sub - Topics NA

Chapter 2:  Prototype Pattern
Chapter Goal: To discuss the Prototype Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.
No of pages 8-10+(Rough estimate)

Chapter 3:  Builder Pattern
Chapter Goal: To discuss the Builder Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.
No of pages 8-10+(Rough estimate)

Chapter 4:  Factory Method Pattern
Chapter Goal: To discuss the Factory Method Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.
No of pages 8-10+(Rough estimate)
Sub –Topics NA

Chapter 5:  Abstract Factory Pattern
Chapter Goal: To discuss the Abstract Factory Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Sub - Topics NA
1.B: Structural Patterns

Chapter 6:  Proxy Pattern
Chapter Goal: To discuss the Proxy Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.
No of pages 8-10+(Rough estimate)
Sub –Topics NA

Chapter 7:  Decorator Pattern
Chapter Goal: To discuss the Decorator Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.
No of pages 8-10+(Rough estimate)
Sub –Topics NA

Chapter 8:  Adapter Pattern
Chapter Goal: To discuss the Adapter Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Sub - Topics NA

Chapter 9:  Facade Pattern
Chapter Goal: To discuss the Facade Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Sub - Topics NA

Chapter 10:  Flyweight Pattern
Chapter Goal: To discuss the Flyweight Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Sub - Topics NA

Chapter 11:  Composite Pattern
Chapter Goal: To discuss the Composite Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Sub - Topics NA

Chapter 12:  Bridge Pattern
Chapter Goal: To discuss the Bridge Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Sub - Topics NA
1.C: Behavioral Patterns

Chapter 13:  Visitor Pattern
Chapter Goal: To discuss the Visitor Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Sub - Topics NA

Chapter 14:  Observer Pattern
Chapter Goal: To discuss the Observer Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.
No of pages 8-10+(Rough estimate)
Sub –Topics NA

Chapter 15:  Strategy Pattern
Chapter Goal: To discuss the Strategy Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Sub - Topics NA

Chapter 16:  Template Method Pattern
Chapter Goal: To discuss the Template Method Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Sub - Topics NA
Sub –Topics NA

Chapter 17:  Command Pattern
Chapter Goal: To discuss the Command Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Sub - Topics NA

Chapter 18:&




Trama

Get hands-on experience implementing 26 of the most common design patterns using Java and Eclipse. In addition to Gang of Four (GoF) design patterns, you will also learn about alternative design patterns, and understand the criticisms of design patterns with an overview of anti-patterns. For each pattern you will see at least one real-world scenario, a computer-world example, and a complete implementation including output.

This book has three parts. The first part covers 23 Gang of Four (GoF) design patterns. The second part includes three alternative design patterns. The third part presents criticisms of design patterns with an overview of anti-patterns. You will work through easy-to-follow examples to understand the concepts in depth and you will have a collection of programs to port over to your own projects.

A Q&A session is included in each chapter and covers the pros and cons of each pattern. The last chapter presents FAQs about the design patterns. The step-by-step approach of the book helps you apply your skills to learn other patterns on your own, and to be familiar with the latest version of Java and Eclipse.


What You'll Learn 

  • Work with each of the design patterns
  • Implement design patterns in real-world applications
  • Choose from alternative design patterns by comparing their pros and cons
  • Use the Eclipse IDE to write code and generate output
  • Read the in-depth Q&A session in each chapter with pros and cons for each design pattern

Who This Book Is For 

Software developers, architects, and programmers




Autore

Vaskaran Sarcar obtained his Master of Engineering degree from Jadavpur University, Kolkata, in Software Engineering. Currently, he is Senior Software Engineer and Team Lead in the R&D Hub at HP Inc. India. He was a national Gate Scholar and has more than 12 years of experience in education and the IT industry. He is an alumnus of prestigious institutions in India such as Jadavpur University, Vidyasagar University, and Presidency University (formerly Presidency College). Reading and learning new things are his passions. You can connect to Vaskaran on LinkedIn.

Other books by Vaskaran include the following: Design Patterns in C# (Apress), Interactive C# (Apress), Interactive Object-Oriented Programming in Java (Apress), Java Design Patterns (First Edition) (Apress), C# Basics: Test Your Skill, and Operating System: Computer Science Interview Series.







Altre Informazioni

ISBN:

9781484240779

Condizione: Nuovo
Dimensioni: 254 x 178 mm Ø 1009 gr
Formato: Brossura
Illustration Notes:128 Illustrations, black and white
Pagine Arabe: 500
Pagine Romane: xxxiii





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