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ricchiuti diego - game design tools

Game Design Tools Cognitive, Psychological, and Practical Approaches




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Dettagli

Genere:Libro
Lingua: Inglese
Editore:

CRC Press

Pubblicazione: 12/2022
Edizione: 1° edizione





Note Editore

This book provides a series of transdisciplinary tools to help game designers improve their design pipeline and design output. Using approaches from psychology, anthropology, and sociology, it offers practical tools for all the main aspects of game design from conception through to testing. Drawing on game design theory, the book looks at the relationship between game design and other disciplines to create a toolbox of modern tools for game designers. It covers archetypes, praxeology, behavioural game design, and emotional game design. Covering a wide breadth of content, the book includes chapters on: Documentation Production Evaluation Analysis and Marketing tools This book will be of great interest to students on game design courses, as well as early-career game designers and those looking to break into the industry. It will also be of interest to more experienced game designers looking for new game design tools.




Sommario

Section One - Introduction Chapter 1 - How to Use This Book Chapter 2 - Book Introduction Section Two - Analysis Tools Chapter 3 - Design and Analysis Chapter 4 - Target Audience Tools Chapter 5 - Data Tools Section Three - Game Design Tools Chapter 6 - Introduction to Game Design Tools Chapter 7 - Brainstorming Techniques Chapter 8 - Praxeology Chapter 9 - Self-Determination Theory Chapter 10 - Habit Loop and Operant Conditioning Chapter 11 - Game Design Patterns Chapter 12 - MDA Framework Chapter 13 - Nudges Chapter 14 - Behavioural Game Design Chapter 15 - Emotional Game Design Chapter 16 - Emotional Theories Section Four - Documentation Chapter 17 - Introduction to Documentation Chapter 18 - Golden Rules Chapter 19 - Pivotal Documents Section Five - Conclusion Chapter 20 - Games, Cakes, and Love Chapter 21 - The Cake Is Real




Autore

Diego Ricchiuti is currently the lead designer at Caracal Games and the course leader of the Game Design Degree at AIV in Rome and Milan.










Altre Informazioni

ISBN:

9781032134789

Condizione: Nuovo
Dimensioni: 9.25 x 6.25 in Ø 1.10 lb
Formato: Brossura
Illustration Notes:8 b/w images, 40 color images, 5 tables, 8 line drawings and 40 color line drawings
Pagine Arabe: 248
Pagine Romane: xx


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