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Libro
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Unity 4 Fundamentals
thorn alan
51,98 €
49,38 €
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NOTE EDITORE
Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes: Asset management tools Real-time lighting and lightmapping Particle systems Navigation and pathfindingSOMMARIO
Chapter 1: Getting Started with Unity Chapter 2: Assets and Asset Management Chapter 3: Scenes, Assets and GameObjects Chapter 4: Terrain and Audio Chapter 5: Lighting and Light Mapping Chapter 6 – Particle Systems and Shuriken Chapter 6: Particle Systems and Shuriken Chapter 7: Scripting with C# Chapter 8: GUIs and Scripting Chapter 9: Debugging and Post Processing Chapter 10: Navigation and Path-Finding Chapter 11: Animation and Mecanim Chapter 12: Tips and TricksAUTORE
Alan Thorn is a game developer, author, and freelance programmer with over 12 years of industry experience. He is the founder of the London-based game studio, Wax Lyrical Games, and is the creator of the award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide and has spoken at universities throughout the UK.NOTE LIBRAIO
Alan Thorn is a freelance programmer, author, and video game developer with over 12 years of industry experience. He is the founder Wax Lyrical Games, and the creator of the awar-winning PC adventure game Baron Wittard: Nemesis of RagnarokALTRE INFORMAZIONI
- Condizione: Nuovo
- ISBN: 9780415823838
- Dimensioni: 9.6666667 x 7.4444444 in Ø 1.73
- Formato: Brossura
- Illustration Notes: 167 color halftones
- Pagine Arabe: 302
- Pagine Romane: x