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Unity 4 Fundamentals Get Started at Making Games with Unity




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Dettagli

Genere:Libro
Lingua: Inglese
Editore:

Routledge

Pubblicazione: 12/2013
Edizione: 1° edizione





Note Editore

Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes: Asset management tools Real-time lighting and lightmapping Particle systems Navigation and pathfinding




Sommario

Chapter 1: Getting Started with Unity Chapter 2: Assets and Asset Management Chapter 3: Scenes, Assets and GameObjects Chapter 4: Terrain and Audio Chapter 5: Lighting and Light Mapping Chapter 6 – Particle Systems and Shuriken Chapter 6: Particle Systems and Shuriken Chapter 7: Scripting with C# Chapter 8: GUIs and Scripting Chapter 9: Debugging and Post Processing Chapter 10: Navigation and Path-Finding Chapter 11: Animation and Mecanim Chapter 12: Tips and Tricks




Autore

Alan Thorn is a game developer, author, and freelance programmer with over 12 years of industry experience. He is the founder of the London-based game studio, Wax Lyrical Games, and is the creator of the award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide and has spoken at universities throughout the UK.




Note Libraio

Alan Thorn is a freelance programmer, author, and video game developer with over 12 years of industry experience. He is the founder Wax Lyrical Games, and the creator of the awar-winning PC adventure game Baron Wittard: Nemesis of Ragnarok










Altre Informazioni

ISBN:

9780415823838

Condizione: Nuovo
Dimensioni: 9.6666667 x 7.4444444 in Ø 1.73
Formato: Brossura
Illustration Notes:167 color halftones
Pagine Arabe: 302
Pagine Romane: x


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