HTML5 Game Engines

61,98 €
58,88 €
AGGIUNGI AL CARRELLO
NOTE EDITORE
This book is an introduction to development with HTML5 game engines, an in-depth look at some popular engines, downloadable example projects for each engine, and techniques on how to package and distribute the final app to all the major platforms.

SOMMARIO
HTML5 Game Development Introduction to HTML5 The HTML5 Standard HTML5, the New Living Standard HTML5 Stands Alone Source Code A Touch of Game Design HTML5 Hello World Canvas Pong Game Board Pong Game Loop Pong Game Refactoring HTML5 Development Strategies Development Strategies Browser Wars? HTML5 Sound and Music Testing on Mobile Devices Optimizing the Page for Mobile Chrome Developer Tools HTML5 Game Engines Crafty Source Code Introduction Crafty Pong HTML5 Game Graphics EaselJS Source Code Introduction Tic-Tac-Toe Setup Hello EaselJS PreloadJS for EaselJS EaselJS Sprites Tic-Tac-Toe Implementation Impact Source Code Introduction Setup Hello Impact MechaJet Implementation Weltmeister main.js Player Entity Level 2 Turbulenz Source Code Introduction WebGL Installation From Source Hello Turbulenz App Turbulenz Game Structure Sky Marble Implementation Other Turbulenz Tips HTML5 App Distribution Chrome Web Store Source Code Introduction Chrome Web Store From Web App to Chrome App Apple iOS App Store Source Code Introduction Device Provisioning Ejecta More Notes Preparing for the App Store Google Play Store Source Code Introduction CocoonJS Facebook App Source Code Introduction Setup App Registration Tic-Tac-Toe on Facebook Windows and Mac Native Source Code Introduction node-webkit Windows Distribution Mac Distribution Final Notes Plugins Desktop Stores Monetization Signing Off Tools Appendix Bibliography Index

AUTORE
Since graduating magna cum laude in computer engineering from Mississippi State University in 2003, Dan Nagle has worked with numerous software platforms and architectures and has written apps for Android, Windows, Mac, Linux, iOS, numerous web apps, network servers, and pure embedded C.For about four years, he owned and operated a web company focused on website hosting and custom game development. Before that, he was an electrical engineer developing embedded systems.Currently, Dan Nagle is a senior software engineer writing control software and web interfaces for network devices distributing HD video. He can be reached through his website at http://DanNagle.com/

ALTRE INFORMAZIONI
  • Condizione: Nuovo
  • ISBN: 9781466594005
  • Dimensioni: 9.25 x 6.25 in Ø 0.88 lb
  • Formato: Brossura
  • Illustration Notes: 120 b/w images
  • Pagine Arabe: 216