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Libro
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- Genere: Libro
- Lingua: Inglese
- Editore: ADDISON WESLEY
- Pubblicazione: 05/2014
ESSENTIAL MOBILE INTERACTION DESIGN
banga cameron
31,95 €
30,35 €
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TRAMA
Design User-Friendly, Intuitive Smartphone and Tablet Apps for Any Platform Mobile apps should feel natural and intuitive, and users should understand them quickly and easily. This means that effective interaction and interface design is crucial. However, few mobile app developers (or even designers) have had adequate training in these areas. Essential Mobile Interaction Design fills this gap, bringing together proven principles and techniques you can use in your next app-for any platform, target device, form factor, or user. This tutorial requires virtually no design or programming knowledge. Even if you've never designed a mobile app before, this guide teaches you the key skills that lead to the best results. Cameron Banga and Josh Weinhold help you master the mindset, processes, and vocabulary of mobile interaction design, so you can start making better choices right away. They guide you through the entire design process, demystifying issues that arise at every stage. The authorsshare hard-won lessons from years of experience developing more than one hundred mobile apps for clients and customers of every type, complemented with insights from many award-winning colleagues. They cover important issues that platform-specific guides often overlook, including internationalization, accessibility, hybrid apps, sandboxing, and what to do after release. This guide shows you how to * Think through your designs, instead of just throwing together UI elements* Allow an intuitive design flow to emerge from your app* Sketch and wireframe apps more effectively* Reflect key differences between smartphones, tablets, and desktops* Design for visual appeal without compromising usability* Work effectively with programmers* Make sure your apps are accessible to everyone* Get usable feedback, and understand what it's telling you* Learn valuable lessons from today's most successful apps* Refresh your designs in new apps and future versions* Discover new tools for designing more successfully Packed with iOS and Android examples, Essential Mobile Interaction Design offers dozens of tips and solutions that will be equally useful on today's platforms and on whatever comes next.NOTE LIBRAIO
Table of Contents<br /><br /> <br /><br />Preface xvii<br /><br />Acknowledgments xix<br /><br />About the Authors xxi<br /><br /> <br /><br />Chapter 1: A Look at Mobile and Its Main Players 1<br /><br />The Field of Interface Design 2<br /><br />The Dawn of the App 3<br /><br />What Is a Mobile Device? 8<br /><br />The Industry’s Key Players 12<br /><br />Distinctions between Platforms 16<br /><br />Conclusion 19<br /><br /> <br /><br />Chapter 2: Design for Humans, by Humans 21<br /><br />What Is Interaction Design? 22<br /><br />Goals When Designing an Interface 25<br /><br />Designing for Humans 25<br /><br />Designed by Humans 28<br /><br />Where to Begin 30<br /><br />Anticipating Your User Base 32<br /><br />Mobile’s Role in User Workflow 35<br /><br />Conclusion 37<br /><br /> <br /><br />Chapter 3: Dynamic Differences in Mobile Design 39<br /><br />Understanding the Role of Mobile 40<br /><br />Mobile-Only Interactions 41<br /><br />Interactions That Aren’t Possible on Mobile 46<br /><br />Universal Appeal 48<br /><br />Complementing Traditional Workflows 55<br /><br />Conclusion 57<br /><br /> <br /><br />Chapter 4: First Sketches of an App 59<br /><br />What Tools Do You Need? 60<br /><br />Becoming a Designer 65<br /><br />Planning for a Specific Platform 66<br /><br />Starting with a Workflow 68<br /><br />Creating Pixel-Perfect Digital Mockups 73<br /><br />Reiterating Before It’s Too Late 75<br /><br />Preparing for the Next Stage 77<br /><br />Conclusion 79<br /><br /> <br /><br />Chapter 5: Finding the Right Design Flow 81<br /><br />The Big Three App Types 82<br /><br />Common App Navigation Methods 85<br /><br />Picking an Interaction Type 93<br /><br />Minimizing Interface Friction 96<br /><br />Preparing for Connectivity Failure 98<br /><br />Conclusion 102<br /><br /> <br /><br />Chapter 6: Designing for Visual Appeal 103<br /><br />How Appearance Changes Interactions 104<br /><br />Creating an App Icon 107<br /><br />Finding a Unique Look 111<br /><br />Matching Art to Interaction Design 115<br /><br />Building Art That Scales 119<br /><br />Adding the Final Touches 123<br /><br />Conclusion 126<br /><br /> <br /><br />Chapter 7: Working with Programmers 127<br /><br />Understanding Your Programmer 128<br /><br />Describing Your Design 132<br /><br />Communicating During Development 136<br /><br />Comprehending the Source Code 141<br /><br />Conclusion 148<br /><br /> <br /><br />Chapter 8: Making Apps Usable by All 149<br /><br />Knowing Your Audience 150<br /><br />How Sandboxing Changed Mobile 152<br /><br />Interactions for the Mass Market 157<br /><br />Building Multilingual Interaction Designs 160<br /><br />Designing for Users with Disabilities 163<br /><br />Conclusion 166<br /><br /> <br /><br />Chapter 9: Designing for Simplicity 167<br /><br />The Sophistication of Simplicity 168<br /><br />Simple Design Goals 171<br /><br />Interfaces That Do It Well 175<br /><br />Creating Simple Interactions 178<br /><br />Simplicity through Familiarity 183<br /><br />Testing Simplicity 186<br /><br />Conclusion 191<br /><br /> <br /><br />Chapter 10: Gaining Valuable Feedback 193<br /><br />Showing Off Your Work 194<br /><br />Devising a Beta-Test Strategy 198<br /><br />Analyzing Valuable Test Data 204<br /><br />From Beta to Positive Changes 208<br /><br />Conclusion 211<br /><br /> <br /><br />Chapter 11: Refreshing a Design 213<br /><br />Improving as a Designer 214<br /><br />Judging Who Is Worth Listening To 218<br /><br />Turning Requests into Changes 224<br /><br />Preparing Users for Design Changes 226<br /><br />The Resubmission Process 228<br /><br />Conclusion 230<br /><br /> <br /><br />Appendix A: Standout Apps 231<br /><br />1Password 232<br /><br />Amazon Mobile 232<br /><br />CNN News 233<br /><br />Coach’s Eye 234<br /><br />Evernote 234<br /><br />FALTRE INFORMAZIONI
- Condizione: Nuovo
- ISBN: 9780321961570
- Dimensioni: 9.00 x 7.00 x 0.75 inch.
- Formato: Paperback
- Pagine Arabe: 275