Essential Mobile Interaction Design - Banga Cameron | Libro Addison Wesley 05/2014 - HOEPLI.it


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banga cameron - essential mobile interaction design

ESSENTIAL MOBILE INTERACTION DESIGN Perfecting interface design in mobile apps




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Genere:Libro
Lingua: Inglese
Pubblicazione: 05/2014





Trama

Design User-Friendly, Intuitive Smartphone and Tablet Apps for Any Platform Mobile apps should feel natural and intuitive, and users should understand them quickly and easily. This means that effective interaction and interface design is crucial. However, few mobile app developers (or even designers) have had adequate training in these areas. Essential Mobile Interaction Design fills this gap, bringing together proven principles and techniques you can use in your next app-for any platform, target device, form factor, or user. This tutorial requires virtually no design or programming knowledge. Even if you've never designed a mobile app before, this guide teaches you the key skills that lead to the best results. Cameron Banga and Josh Weinhold help you master the mindset, processes, and vocabulary of mobile interaction design, so you can start making better choices right away. They guide you through the entire design process, demystifying issues that arise at every stage. The authorsshare hard-won lessons from years of experience developing more than one hundred mobile apps for clients and customers of every type, complemented with insights from many award-winning colleagues.
They cover important issues that platform-specific guides often overlook, including internationalization, accessibility, hybrid apps, sandboxing, and what to do after release. This guide shows you how to * Think through your designs, instead of just throwing together UI elements* Allow an intuitive design flow to emerge from your app* Sketch and wireframe apps more effectively* Reflect key differences between smartphones, tablets, and desktops* Design for visual appeal without compromising usability* Work effectively with programmers* Make sure your apps are accessible to everyone* Get usable feedback, and understand what it's telling you* Learn valuable lessons from today's most successful apps* Refresh your designs in new apps and future versions* Discover new tools for designing more successfully Packed with iOS and Android examples, Essential Mobile Interaction Design offers dozens of tips and solutions that will be equally useful on today's platforms and on whatever comes next.




Note Libraio

Table of Contents



Preface xvii

Acknowledgments xix

About the Authors xxi



Chapter 1: A Look at Mobile and Its Main Players 1

The Field of Interface Design 2

The Dawn of the App 3

What Is a Mobile Device? 8

The Industry’s Key Players 12

Distinctions between Platforms 16

Conclusion 19



Chapter 2: Design for Humans, by Humans 21

What Is Interaction Design? 22

Goals When Designing an Interface 25

Designing for Humans 25

Designed by Humans 28

Where to Begin 30

Anticipating Your User Base 32

Mobile’s Role in User Workflow 35

Conclusion 37



Chapter 3: Dynamic Differences in Mobile Design 39

Understanding the Role of Mobile 40

Mobile-Only Interactions 41

Interactions That Aren’t Possible on Mobile 46

Universal Appeal 48

Complementing Traditional Workflows 55

Conclusion 57



Chapter 4: First Sketches of an App 59

What Tools Do You Need? 60

Becoming a Designer 65

Planning for a Specific Platform 66

Starting with a Workflow 68

Creating Pixel-Perfect Digital Mockups 73

Reiterating Before It’s Too Late 75

Preparing for the Next Stage 77

Conclusion 79



Chapter 5: Finding the Right Design Flow 81

The Big Three App Types 82

Common App Navigation Methods 85

Picking an Interaction Type 93

Minimizing Interface Friction 96

Preparing for Connectivity Failure 98

Conclusion 102



Chapter 6: Designing for Visual Appeal 103

How Appearance Changes Interactions 104

Creating an App Icon 107

Finding a Unique Look 111

Matching Art to Interaction Design 115

Building Art That Scales 119

Adding the Final Touches 123

Conclusion 126



Chapter 7: Working with Programmers 127

Understanding Your Programmer 128

Describing Your Design 132

Communicating During Development 136

Comprehending the Source Code 141

Conclusion 148



Chapter 8: Making Apps Usable by All 149

Knowing Your Audience 150

How Sandboxing Changed Mobile 152

Interactions for the Mass Market Table of Contents



Preface xvii

Acknowledgments xix

About the Authors xxi



Chapter 1: A Look at Mobile and Its Main Players 1

The Field of Interface Design 2

The Dawn of the App 3

What Is a Mobile Device? 8

The Industry’s Key Players 12

Distinctions between Platforms 16

Conclusion 19



Chapter 2: Design for Humans, by Humans 21

What Is Interaction Design? 22

Goals When Designing an Interface 25

Designing for Humans 25

Designed by Humans 28

Where to Begin 30

Anticipating Your User Base 32

Mobile’s Role in User Workflow 35

Conclusion 37



Chapter 3: Dynamic Differences in Mobile Design 39

Understanding the Role of Mobile 40

Mobile-Only Interactions 41

Interactions That Aren’t Possible on Mobile 46

Universal Appeal 48

Complementing Traditional Workflows 55

Conclusion 57



Chapter 4: First Sketches of an App 59

What Tools Do You Need? 60

Becoming a Designer 65

Planning for a Specific Platform 66

Starting with a Workflow 68

Creating Pixel-Perfect Digital Mockups 73

Reiterating Before It’s Too Late 75

Preparing for the Next Stage 77

Conclusion 79



Chapter 5: Finding the Right Design Flow 81

The Big Three App Types 82

Common App Navigation Methods 85

Picking an Interaction Type 93

Minimizing Interface Friction 96

Preparing for Connectivity Failure 98

Conclusion 102



Chapter 6: Designing for Visual Appeal 103

How Appearance Changes Interactions 104

Creating an App Icon 107

Finding a Unique Look 111

Matching Art to Interaction Design 115

Building Art That Scales 119

Adding the Final Touches 123

Conclusion 126



Chapter 7: Working with Programmers 127

Understanding Your Programmer 128

Describing Your Design 132

Communicating During Development 136

Comprehending the Source Code 141

Conclusion 148



Chapter 8: Making Apps Usable by All 149

Knowing Your Audience 150

How Sandboxing Changed Mobile 152

Interactions for the Mass Market Table of Contents



Preface xvii

Acknowledgments xix

About the Authors xxi



Chapter 1: A Look at Mobile and Its Main Players 1

The Field of Interface Design 2

The Dawn of the App 3

What Is a Mobile Device? 8

The Industry’s Key Players 12

Distinctions between Platforms 16

Conclusion 19



Chapter 2: Design for Humans, by Humans 21

What Is Interaction Design? 22

Goals When Designing an Interface 25

Designing for Humans 25

Designed by Humans 28

Where to Begin 30

Anticipating Your User Base 32

Mobile’s Role in User Workflow 35

Conclusion 37



Chapter 3: Dynamic Differences in Mobile Design 39

Understanding the Role of Mobile 40

Mobile-Only Interactions 41

Interactions That Aren’t Possible on Mobile 46

Universal Appeal 48

Complementing Traditional Workflows 55

Conclusion 57



Chapter 4: First Sketches of an App 59

What Tools Do You Need? 60

Becoming a Designer 65

Planning for a Specific Platform 66

Starting with a Workflow 68

Creating Pixel-Perfect Digital Mockups 73

Reiterating Before It’s Too Late 75

Preparing for the Next Stage 77

Conclusion 79



Chapter 5: Finding the Right Design Flow 81

The Big Three App Types 82

Common App Navigation Methods 85

Picking an Interaction Type 93

Minimizing Interface Friction 96

Preparing for Connectivity Failure 98

Conclusion 102



Chapter 6: Designing for Visual Appeal 103

How Appearance Changes Interactions 104

Creating an App Icon 107

Finding a Unique Look 111

Matching Art to Interaction Design 115

Building Art That Scales 119

Adding the Final Touches 123

Conclusion 126



Chapter 7: Working with Programmers 127

Understanding Your Programmer 128

Describing Your Design 132

Communicating During Development 136

Comprehending the Source Code 141

Conclusion 148



Chapter 8: Making Apps Usable by All 149

Knowing Your Audience 150

How Sandboxing Changed Mobile 152

Interactions for the Mass Market







Altre Informazioni

ISBN:

9780321961570

Condizione: Nuovo
Dimensioni: 9.00 x 7.00 x 0.75 inch.
Formato: Paperback
Pagine Arabe: 275






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