• Genere: Libro
  • Lingua: Inglese
  • Editore: Springer
  • Pubblicazione: 08/2022
  • Edizione: 1st ed. 2022

Advances in Computer Games

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75,98 €
72,18 €
AGGIUNGI AL CARRELLO
TRAMA
This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.

SOMMARIO
Learning in Games.- Improving Counterfactual Regret Minimization Agents Training in the Card Game Cheat.- Deep Reinforcement Learning for Morpion Solitaire.- Expert Iteration for Risk.- Search in Games.- Sequential Halving Using Scores.- Cosine Annealing, Mixnet and Swish Activation for Computer Go.- A Heuristic Approach to the Game of Sylver Coinage.- Evaluating Interpretability Methods for DNNs in Game-Playing Agents.- Solving Games.- Quixo is Solved.- Solving Bicoloring-Graph Games on Rectangular Boards – Part 1: Partisan Col and Snort.- Solving Bicoloring-Graph Games on Rectangular Boards – Part 2: Impartial Col and Snort.- BoxOff is NP-Complete.

ALTRE INFORMAZIONI
  • Condizione: Nuovo
  • ISBN: 9783031114878
  • Collana: Lecture Notes in Computer Science
  • Dimensioni: 235 x 155 mm
  • Formato: Brossura
  • Illustration Notes: XIII, 257 p. 107 illus., 72 illus. in color.
  • Pagine Arabe: 257
  • Pagine Romane: xiii