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Advances in Computer Games
browne cameron (curatore); kishimoto akihiro (curatore); schaeffer jonathan (curatore)
75,98 €
72,18 €
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TRAMA
This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.SOMMARIO
Learning in Games.- Improving Counterfactual Regret Minimization Agents Training in the Card Game Cheat.- Deep Reinforcement Learning for Morpion Solitaire.- Expert Iteration for Risk.- Search in Games.- Sequential Halving Using Scores.- Cosine Annealing, Mixnet and Swish Activation for Computer Go.- A Heuristic Approach to the Game of Sylver Coinage.- Evaluating Interpretability Methods for DNNs in Game-Playing Agents.- Solving Games.- Quixo is Solved.- Solving Bicoloring-Graph Games on Rectangular Boards – Part 1: Partisan Col and Snort.- Solving Bicoloring-Graph Games on Rectangular Boards – Part 2: Impartial Col and Snort.- BoxOff is NP-Complete.ALTRE INFORMAZIONI
- Condizione: Nuovo
- ISBN: 9783031114878
- Collana: Lecture Notes in Computer Science
- Dimensioni: 235 x 155 mm
- Formato: Brossura
- Illustration Notes: XIII, 257 p. 107 illus., 72 illus. in color.
- Pagine Arabe: 257
- Pagine Romane: xiii