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browne cameron (curatore); kishimoto akihiro (curatore); schaeffer jonathan (curatore) - advances in computer games
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Advances in Computer Games 17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers

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Dettagli

Genere:Libro
Lingua: Inglese
Editore:

Springer

Pubblicazione: 08/2022
Edizione: 1st ed. 2022





Trama

This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021.
 
The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.




Sommario

Learning in Games.- Improving Counterfactual Regret Minimization Agents Training in the Card Game Cheat.- Deep Reinforcement Learning for Morpion Solitaire.- Expert Iteration for Risk.- Search in Games.- Sequential Halving Using Scores.- Cosine Annealing, Mixnet and Swish Activation for Computer Go.- A Heuristic Approach to the Game of Sylver Coinage.- Evaluating Interpretability Methods for DNNs in Game-Playing Agents.- Solving Games.- Quixo is Solved.- Solving Bicoloring-Graph Games on Rectangular Boards – Part 1: Partisan Col and Snort.- Solving Bicoloring-Graph Games on Rectangular Boards – Part 2: Impartial Col and Snort.- BoxOff is NP-Complete.










Altre Informazioni

ISBN:

9783031114878

Condizione: Nuovo
Collana: Lecture Notes in Computer Science
Dimensioni: 235 x 155 mm
Formato: Brossura
Illustration Notes:XIII, 257 p. 107 illus., 72 illus. in color.
Pagine Arabe: 257
Pagine Romane: xiii


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