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rapo andrew; michael alex - understanding macromedia flash 8 actionscript 2

Understanding Macromedia Flash 8 ActionScript 2 Basic techniques for creatives

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Dettagli

Genere:Libro
Lingua: Inglese
Editore:

Focal Press

Pubblicazione: 02/2006
Edizione: 1° edizione





Trama

Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques.
Divided into four sections to take you from novice to professional results:
* Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts.
* ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used.
* Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc.
* Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.
Benefit from explanations and examples of why and how ActionScript can simplify Flash production and expand your design potential
Learn all the basics of strong scripting skills to produce professional results
Example code is available and ready to use with either Flash MX 2004 or Flash 8 - at www.rapo.org/as2book




Sommario

Introduction - Understanding Macromedia Flash 8 ActionScript 2 Flash Fundamentals1 - An Introduction to ActionScript 2 Programming Tools in Flash 8 2 - Timelines, Layers, The Stage, MovieClips, and the Library 3 - Events and Event Handlers 4 - External ActionScript Class Files ActionScript 2.0 Fundamentals5 - A Brief Overview of ActionScript2 Programming6 - Transitioning from AS1 Classes to AS2 Classes7 - The Anatomy Of A Class 8 - The Building Blocks of Code 9 - Organizing Code With Functions 10 - Arrays 11 - Inheritance and Polymorphism Built-in Classes12 - Built-in Classes 13 - Built-in Classes: The MovieClip Class 14 - Built-in Classes: The Key Class 15 - Built-in Classes: The Sound Class 16 - Built-in Classes:The XML Class Using ActionScript To Build A Game - Astro Sweeper17 - Designing a Game 18 - Building the Game - Phase I: The FLA and the GameController 19 - Building the Game - Phase II: Movement and Powerups 20 - Building the Game - Phase III: The Complete Game AppendicesAppendix A - ActionScript TerminologyAppendix B - Key Codes




Autore

Andrew Rapo is a Senior Application Engineer at Warner Bros, US. Online where he supervises the development of games on a variety of platforms, including Flash, BREW, J2ME, and Virtools. These games can be seen on Warner Bros. sites including WarnerBros.com, LooneyTunes.com, ScoobyDoo.com, and HarryPotter.com, among others. Most recently he has developed BREW wireless games for Warner Bros. properties including Batman Begins, Constantine, Looney Tunes and Harry Potter. Before working at Warner Bros., Andrew developed interactive content at Disney Online for Disney properties including Armageddon, Mulan, and A Bug's Life.Andrew has a BA in Computer Science from Cornell University where he was a member of the Modeling and Simulation group.Managing Director of Sprite Interactive Ltd, UK a new media agency, and previously Creative Director with Disney and Buena Vista International.










Altre Informazioni

ISBN:

9780240519913

Condizione: Nuovo
Collana: Focal Press
Dimensioni: 9.6666667 x 7.4444444 in Ø 1.50
Formato: Brossura
Pagine Arabe: 312


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