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Break Free from the 3D Mold
ZBrush is taking the world of 3D modeling by storm, allowing CG artists to create spectacular organic models in a way that feels like traditional sculpting and painting. Like the software itself, this beautiful four–color guide perfectly blends technology with artistry to give you a thorough, hands–on tutorial in creating 3D characters with this revolutionary software.
Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including brushes, textures, and detailing. You'll learn how to sculpt in ZBrush, design a character bust, and dazzle viewers with your creations. Above all, you'll discover how to apply time–honored methods of traditional sculpting and painting to a digital format and emerge a better artist, no matter what the medium.
Bridge the transition from traditional sculpting to digital
Explore the ZBrush interface and toolsets
Learn valuable techniques for texturing, posing, and rendering in ZBrush
Master ZScripts, macros, and other methods for customizing the interface
Transfer your ZBrush creations into Maya® and prepare for use in film, game, or other formats
Gain valuable insights and tips from guest artists throughout the book
VALUABLE COMPANION DVD
Support files for the book's tutorials are included on the DVD, so you can try out the techniques as you go. It also includes ZBrush movies to further illustrate the step–by–step sculpting process, as well as a trial version of ZBrush 3.1 for the Microsoft Windows operating system.
2. Sculpting in ZBrush.
3. Designing a Character Bust.
4. Your Sculpting Toolbox: An in depth look at the ZBrush sculpting toolset.
5. Detailing: How to add fine details to your characters.
6. Texture painting: Freehand painting in ZBrush.
7. Texture Painting: Projection methods.
8. Posing with Transpose.
9. Advanced sculpting techniques.
10. Rendering ZBrush Displacements in Maya.
11. Getting your Work out of ZBrush.
12. Applications for Digital Sculpting.
Scott Spencer is Digital Art Director at Gentle Giant Studios. Creating creatures and characters for film, games, and the collectable figure market, Scott's credits include Iron Man, Harry Potter and the Order of the Phoenix, Golden Axe, Species 3, and others. He teaches digital sculpting and anatomy at The Gnomon School of Visual Effects, and serves as beta tester and consultant to Pixologic.


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