Writing Interactive Music For Video Games - Seet Michael | Libro Addison Wesley 11/2014 - HOEPLI.it


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seet michael - writing interactive music for video games

WRITING INTERACTIVE MUSIC FOR VIDEO GAMES A composer's guide




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Genere:Libro
Lingua: Inglese
Pubblicazione: 11/2014





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"This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition." -Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios "An excellent resource for both the professional and aspiring composer, this book should be on the shelf of anyone interested in writing music for games." -Brian Schmidt, Executive Director, GameSoundCon and President, Game Audio Network Guild All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music's pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring-tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation.
Inside, you'll find dozens of examples that illustrate adaptive compositional techniques from small downloadable games to multi-million dollar console titles. In addition, this book covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes * Overcoming the unique challenges of writing for games* Composing music that can adapt in real time to player actions* Developing thematic ideas* Using audio middleware to create advanced interactive scores* Working effectively with game development teams* Understanding the life of a video game composer* Managing contracts, rights, estimating, and negotiation* Finding work The companion website, interactivemusicbook.com, contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games.







Altre Informazioni

ISBN:

9780321961587

Condizione: Nuovo
Collana: The Addison-Wesley Game Design and Development
Dimensioni: 8.75 x 7.00 x 1.25 inch.
Formato: Paperback
Illustration Notes:black & white illustrations, black & white tables, figures
Pagine Arabe: 476






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