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zackariasson peter; dymek mikolaj - video game marketing
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Video Game Marketing A student textbook

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Disponibilità: Non disponibile o esaurito presso l'editore


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45,40 €



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Dettagli

Genere:Libro
Lingua: Inglese
Editore:

Routledge

Pubblicazione: 09/2016
Edizione: 1° edizione





Note Editore

The video game industry has been one of the fastest-growing cultural phenomena of our times with market conditions that demand a specific skill set from its marketers. To a new generation of "indie gamers", being a game developer isn’t just about design and production, a successful video game demands entrepreneurial skills and astute business acumen. The creators need to know what their customers want, how to reach those customers and how to sell to them. Video Game Marketing: A student textbook is for development students or aspiring developers who want to know how to promote and sell the results of their efforts. This book is a much-needed guide to: • the essentials of marketing strategy; • video games as products or services; • marketing research for game development; • branding video games; • marketing through game: gamification, advergames. Replete with pedagogy to aid learning such as objectives and discussion questions for each chapter, this book is all that aspiring video game developers will need to unleash the potential of their games.




Sommario

Introduction Part I: Tools 1. The Market for Video Games 2. Marketing Strategy and the Marketing Mix 3. Video Game as Products or Services 4. Brands and Video Games 5. Marketing Communication and Video Games 6. Marketing Research for Game Development Part II: Challenge 7. Postmodern Marketing 8. Marketing as Practice 9. The Future of Game Development Part III: Explore 10. Advergames and in-game advertising 11. Gamification 12. Alternate Reality Games




Autore

Peter Zackariasson is an Associate Professor in Marketing at the University of Gothenburg, Sweden. Since early 2000 he has studied the video game industry, its production and consumption, which has resulted in numerous articles, books and conference papers. Mikolaj Dymek is an Associate Professor at Mid Sweden University, Sweden, where he researches marketing communications. He is also a consumer PR analyst and is co-editor of a new volume of work on the business of gamification, alsodue in 2016 from Routledge.










Altre Informazioni

ISBN:

9781138812277

Condizione: Nuovo
Dimensioni: 9.25 x 6.25 in Ø 0.55 lb
Formato: Brossura
Illustration Notes:24 b/w images and 24 line drawings
Pagine Arabe: 156
Pagine Romane: viii


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