Background: I am a comic illustrator and graphic artist with an educational background in architecture. I know my comics and I know my perspective. Yet, in execution, I find that without frequent practice, it's more difficult to capture proper hand-drawn perspectives than I'd like to admit. One of the key disconnects in my education has always been how to translate the technical perspective techniques as applied to large architectural renderings, and apply those methods to panel-based comic illustration, where your needs may more frequently be interior shots, unusual angles, and scenes where a technical perspective is not always the best fit. This book concisely and clearly helps you understand where those techniques work and where they don't, where to modify your image, your camera placement and your composition in order to maximize the visual impact, and best of all, reads equally well to the experienced artist and beginner alike.