The Essential Guide To Flash Games - Fulton Jeff; Fulton Steve | Libro Apress 03/2010 - HOEPLI.it


home libri books ebook dvd e film top ten sconti 0 Carrello


Torna Indietro

fulton jeff; fulton steve - the essential guide to flash games

The Essential Guide to Flash Games Building Interactive Entertainment with ActionScript

;




Disponibilità: Normalmente disponibile in 15 giorni
A causa di problematiche nell'approvvigionamento legate alla Brexit sono possibili ritardi nelle consegne.


PREZZO
42,99 €
NICEPRICE
40,84 €
SCONTO
5%



Questo prodotto usufruisce delle SPEDIZIONI GRATIS
selezionando l'opzione Corriere Veloce in fase di ordine.


Pagabile anche con 18App Bonus Cultura e Carta del Docente


Facebook Twitter Aggiungi commento


Spese Gratis

Dettagli

Genere:Libro
Lingua: Inglese
Editore:

Apress

Pubblicazione: 03/2010
Edizione: 1st ed.





Trama

We are twin brothers who were born right at the beginning of the 1970s just about the same time the first video games were being created and marketed by people like Nolan Bushnell at Atari and Ralph Baer for Magnavox. While we did not know of these video game advances at the time, something exciting was obviously in the air in those years. As far back as we can remember, we have wanted to make our own games. We grew up just like most suburban kids of the 1970s—riding bikes, playing guns and ditch ’em at the school yard, and staying out all day only to come home when the street lights came on. There was never a lot of extra money in the household, so that meant we had to find creative ways to entertain ourselves. At a very early age, we started designing games to help fill the days. First came sports contests. We spent many days conceiving two-player versions of nearly every sport imaginable on the 100-foot driveway that adorned our 1950s tract house. Not too long after, we graduated to experimenting with our dad’s surplus batteries, wires, lights, motors, and potentiometers; we were trying to make anything electronic. Through trial and error, we made electric gadgets with blinking lights, switches, and running motors, and even crude pinball machines. Soon, almost any household item had the potential to become an interactive toy or game.




Note Editore

The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.




Sommario

  1. The Second Game Theory
  2. Creating an AS3 Game Framework
  3. Creating Super Click
  4. Laying the Groundwork for Flak Cannon
  5. Building the Flak Cannon Game Loop
  6. Laying the Groundwork for No Tanks!
  7. Creating the Full No Tanks! Game
  8. Creating the Color Drop Casual Puzzle Game
  9. Creating the Dice Battle Puzzle Game
  10. Blit Scrolling in a Tile-Based World
  11. Creating an Optimized Post-Retro Game
  12. Creating a Viral Game: Tunnel Panic




Autore

Steve Fulton and Jeff Fulton are twin brothers who have worked in the web game industry for the past ten years. Together they have designed, programmed, and developed over 200 Flash games of every imaginable genre for the corporate, indie, and viral Flash game markets. The brothers run the popular and influential Flash/retro game development site 8-Bit Rocket (http://8bitrocket.com) They update the site daily with news, tutorials, games, and musing about Flash and the viral Flash game world.







i libri che interessano a chi ha i tuoi gusti





Altre Informazioni

ISBN:

9781430226147

Condizione: Nuovo
Collana: Professional and Applied Computing
Dimensioni: 254 x 178 mm Ø 1219 gr
Formato: Brossura
Pagine Arabe: 664
Pagine Romane: xxxiv






Utilizziamo i cookie di profilazione, anche di terze parti, per migliorare la navigazione, per fornire servizi e proporti pubblicità in linea con le tue preferenze. Se vuoi saperne di più o negare il consenso a tutti o ad alcuni cookie clicca qui. Chiudendo questo banner o proseguendo nella navigazione acconsenti all’uso dei cookie.

X