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blain john m. - the complete guide to blender graphics

The Complete Guide to Blender Graphics Computer Modeling & Animation




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Dettagli

Genere:Libro
Lingua: Inglese
Pubblicazione: 10/2020
Edizione: Edizione nuova, 6° edizione





Note Editore

BlenderTM is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation, Sixth Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 2.82a. A reader of the Sixth Edition should use Blender 2.82a when learning the program and treat it as a training exercise before using any later versions Key Features: The book provides instruction for New Users starting at the very beginning. Instruction is presented in a series of chapters incorporating visual reference to the program's interface. The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program. Chapters are developed in a building block fashion providing forward and reverse reference to relevant material. The book is also available in a discounted set along with Blender 2D Animation: The Complete Guide to the Grease Pencil.




Sommario

Introduction Download and Installation The Author Acknowledgements Preamble CH01 Understanding the Interface CH02 Editors and Workspaces CH03 Navigate and Save CH04 Objects in the 3D View Editor CH05 Editing Objects CH06 Editing Tools CH07 Modifiers CH08 Editing with Generate Modifiers CH09 Editing with Deform Modifiers CH10 Editing Using Curves CH11 Editing Techniques and Examples CH12 The Outliner and Collections CH13 3D Text CH14 Viewport Shading CH15 Scene Lighting and Cameras CH16 Nodes – Materials and Textures CH17 Rendering CH18 Animation CH19 Constraints CH20 Armature and Character Rigging CH21 Shape Keys and Action Editors CH22 Particle Systems CH23 Physics and Simulation CH24 Dynamic Paint CH25 Installing Add-Ons CH26 Grease Pencil – 2D Animation CH27 Video Sequence Editor CH28 Drivers CH29 Cycles Render CH30 Internet Resources Appendix A Index




Autore

John M. Blain has become a recognised expert in Blender having 5 successful prior editions of this book to date. John became enthused with Blender on retirement from a career in Mechanical Engineering. The Complete Guide to Blender Graphics originated from personal notes compiled in the course of self learning. The notes were recognised as an ideal instruction source by Neal Hirsig, Senior Lecturer (Retired) at Tufts University. Neal encouraged publication of the First Edition and in doing so is deserving of the author's gratitude. Gratitude must also be extended to the author's wife Helen for her continuing encouragement and patience as new editions of the book are compiled.










Altre Informazioni

ISBN:

9780367536190

Condizione: Nuovo
Dimensioni: 9.25 x 7.5 in Ø 3.11 lb
Formato: Brossura
Illustration Notes:1807 color images
Pagine Arabe: 550
Pagine Romane: xxxiv


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