Questo prodotto usufruisce delle SPEDIZIONI GRATIS
selezionando l'opzione Corriere Veloce in fase di ordine.
Pagabile anche con Carta della cultura giovani e del merito, 18App Bonus Cultura e Carta del Docente
Swift OS X Programming for Absolute Beginners is your step-by-step guide to learning how to code using Swift, Apple's hottest new programming language. This book will not only teach complete programming novices how to write OS X programs, but it can also help experienced programmers moving to the Macintosh for the first time. You will learn to understand the principles of programming, how to use Swift and Xcode, and how to combine your knowledge into writing OS X programs.
If you've always wanted to learn coding but felt stymied by the limitation of simplistic programming languages or intimidated by professional but complicated programming languages, then you'll want to learn Swift. Swift is your gateway to both Macintosh and iOS app development while being powerful and easy to learn at the same time, and Swift OS X Programming for Absolute Beginners is the perfect place to start - add it to your library today.
Chapter 2: Getting to Know Xcode.-
Chapter 3: The Basic Steps to Creating a Mac program.-
Chapter 4: Getting Help.-
Chapter 5: Learning Swift.-
Chapter 6: Manipulating Numbers and Strings.-
Chapter 7: Making Decisions with Branches.-
Chapter 8: Repeating Code with Loops.-
Chapter 9: Arrays and Dictionaries.-
Chapter 10: Tuples, Sets, and Structures.-
Chapter 11: Creating Classes and Objects.-
Chapter 12: Inheritance, Method Overriding, Extensions, Protocols, and Delegates.-
Chapter 13: Creating a User interface.-Chapter 14: Choosing Commands with Buttons.-
Chapter 15: Making Choices with Radio Buttons and Check Boxes.-
Chapter 16: Making Choices with Pop-Up Menus.-
Chapter 17: Inputting and Outputting Text with Labels, Text Fields, and Combo Boxes.-
Chapter 18: Using Built-in Dialog Boxes.-
Chapter 19: Creating Pull-Down Menus.-
Chapter 20: Working with Views and Storyboards.-
Chapter 21: Working with Table and Collection Views.-
Chapter 22: Storing Information.-
Chapter
23: Debugging a Program.-Chapter 24: Designing Your Own Programs.-
Il sito utilizza cookie ed altri strumenti di tracciamento che raccolgono informazioni dal dispositivo dell’utente. Oltre ai cookie tecnici ed analitici aggregati, strettamente necessari per il funzionamento di questo sito web, previo consenso dell’utente possono essere installati cookie di profilazione e marketing e cookie dei social media. Cliccando su “Accetto tutti i cookie” saranno attivate tutte le categorie di cookie. Per accettare solo deterninate categorie di cookie, cliccare invece su “Impostazioni cookie”. Chiudendo il banner o continuando a navigare saranno installati solo cookie tecnici. Per maggiori dettagli, consultare la Cookie Policy.