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SWIFT IN 24 HOURS TEACH YOURSELF




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Dettagli

Genere:Libro
Lingua: Inglese
Editore:

SAMS

Pubblicazione: 12/2014





Note Libraio

Swift builds on the best of C and Objective-C, without their constraints, and integrates 20 years of advances in Apple development. Now, in just 24 lessons of one hour or less, you can learn all the Swift development skills you'll need, even if you're new to Apple programming. Each short, easy lesson builds on all that's come before: you'll learn all of Swift's essentials as you build complete iOS apps with the newest version of Cocoa Touch framework. Sams Teach Yourself Swift in 24 Hours covers all this, and much more:

Getting started with Swift in the Xcode 6 development environment
Mastering Swift's basic data types, arrays, and dictionaries
Controlling program flow
Mastering functions, closures, classes, structs, and Enums
Adding properties and methods
Implementing Protocols and Extensions
Writing your first iOS app with Cocoa Touch
Using buttons, sliders, steppers, and other interface elements
Working with Table Views, View Navigation, and MVC
Implementing Unified Storyboards for Universal Apps
Accessing device location information
Creating and using app extensions
Using Touch ID authentication
Working with the Photos Framework and camera controls
Getting started with Apple's new Health Kit and Home Kit frameworks
Using the HandOff API to create seamless handoffs between devices
Syncing with Cloud Kit
Debugging Swift apps with Xcode 6

Table of Contents

Hour 1. Getting Started with Xcode 6
Hour 2. Learning Swifts Basic Data Types
Hour 3. Working with Arrays and Dictionaries
Hour 4. Controlling Program Flow with Conditionals and Loops
Hour 5. Using Functions and Closures
Hour 6. Learning Classes, Structs, and Enums
Hour 7. Adding Properties and Methods
Hour 8. Implementing Protocols and Extensions
Hour 9. Introducing Cocoa Touch
Hour 10. Writing your First iOS 8 App
Hour 11. Using Different Interface Elements
Hour 12. Discovering Table Views
Hour 13. Understanding View Navigation and Multiple View Controllers
Hour 14. Implementing UniSwift builds on the best of C and Objective-C, without their constraints, and integrates 20 years of advances in Apple development. Now, in just 24 lessons of one hour or less, you can learn all the Swift development skills you'll need, even if you're new to Apple programming. Each short, easy lesson builds on all that's come before: you'll learn all of Swift's essentials as you build complete iOS apps with the newest version of Cocoa Touch framework. Sams Teach Yourself Swift in 24 Hours covers all this, and much more:

Getting started with Swift in the Xcode 6 development environment
Mastering Swift's basic data types, arrays, and dictionaries
Controlling program flow
Mastering functions, closures, classes, structs, and Enums
Adding properties and methods
Implementing Protocols and Extensions
Writing your first iOS app with Cocoa Touch
Using buttons, sliders, steppers, and other interface elements
Working with Table Views, View Navigation, and MVC
Implementing Unified Storyboards for Universal Apps
Accessing device location information
Creating and using app extensions
Using Touch ID authentication
Working with the Photos Framework and camera controls
Getting started with Apple's new Health Kit and Home Kit frameworks
Using the HandOff API to create seamless handoffs between devices
Syncing with Cloud Kit
Debugging Swift apps with Xcode 6

Table of Contents

Hour 1. Getting Started with Xcode 6
Hour 2. Learning Swifts Basic Data Types
Hour 3. Working with Arrays and Dictionaries
Hour 4. Controlling Program Flow with Conditionals and Loops
Hour 5. Using Functions and Closures
Hour 6. Learning Classes, Structs, and Enums
Hour 7. Adding Properties and Methods
Hour 8. Implementing Protocols and Extensions
Hour 9. Introducing Cocoa Touch
Hour 10. Writing your First iOS 8 App
Hour 11. Using Different Interface Elements
Hour 12. Discovering Table Views
Hour 13. Understanding View Navigation and Multiple View Controllers
Hour 14. Implementing UniSwift builds on the best of C and Objective-C, without their constraints, and integrates 20 years of advances in Apple development. Now, in just 24 lessons of one hour or less, you can learn all the Swift development skills you'll need, even if you're new to Apple programming. Each short, easy lesson builds on all that's come before: you'll learn all of Swift's essentials as you build complete iOS apps with the newest version of Cocoa Touch framework. Sams Teach Yourself Swift in 24 Hours covers all this, and much more:

Getting started with Swift in the Xcode 6 development environment
Mastering Swift's basic data types, arrays, and dictionaries
Controlling program flow
Mastering functions, closures, classes, structs, and Enums
Adding properties and methods
Implementing Protocols and Extensions
Writing your first iOS app with Cocoa Touch
Using buttons, sliders, steppers, and other interface elements
Working with Table Views, View Navigation, and MVC
Implementing Unified Storyboards for Universal Apps
Accessing device location information
Creating and using app extensions
Using Touch ID authentication
Working with the Photos Framework and camera controls
Getting started with Apple's new Health Kit and Home Kit frameworks
Using the HandOff API to create seamless handoffs between devices
Syncing with Cloud Kit
Debugging Swift apps with Xcode 6

Table of Contents

Hour 1. Getting Started with Xcode 6
Hour 2. Learning Swifts Basic Data Types
Hour 3. Working with Arrays and Dictionaries
Hour 4. Controlling Program Flow with Conditionals and Loops
Hour 5. Using Functions and Closures
Hour 6. Learning Classes, Structs, and Enums
Hour 7. Adding Properties and Methods
Hour 8. Implementing Protocols and Extensions
Hour 9. Introducing Cocoa Touch
Hour 10. Writing your First iOS 8 App
Hour 11. Using Different Interface Elements
Hour 12. Discovering Table Views
Hour 13. Understanding View Navigation and Multiple View Controllers
Hour 14. Implementing Uni










Altre Informazioni

ISBN:

9780672337246

Condizione: Nuovo
Collana: TEACH YOURSELF
Dimensioni: 10.00 x 7.50 x 1.00 inch.
Formato: Paperback
Pagine Arabe: 423


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