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This book presents a set of recent advances that involve the areas of multimedia, IoT, and web technologies. These advances incorporate aspects of clouds, artificial intelligence, data analysis, user experience, and games. In this context, the work will bring the reader the opportunity to understand new possibilities of use and research in these areas. We think that this book is suitable for students (postgraduates and undergraduates) and lecturers on these specific topics. Professionals can also benefit from the book since some chapters work with practical aspects relevant to the industry.
Foreword (by Maria da Graça Pimentel)
Preface (by the editors).
Chapter 1: SOFT-IoT platform: deploying Fog Computing in Internet of Things environments. Leandro Andrade (UFBA – Federal University of Bahia), Cleber Lira (IFBA – Federal Institute of Bahia), Brenno Mello (UFBA), Andressa Andrade (UFBA), Antonio Augusto Teixeira Ribeiro Coutinho (UEFS – State University of Feira de Santana), Fabíola Greve (UFBA), Cássio Prazeres (UFBA).
Chapter 2: Developing visual sensors for IoT applications with Raspberry Pi. Daniel G. Costa (UEFS), João Paulo Just Peixoto (IFBA), Antônio Augusto Teixeira Ribeiro Coutinho (UEFS), Elisangela Oliveira Carneiro (UEFS).
Chapter 3: Evolution of Web Systems Architectures: a roadmap. Raoni Kulesza (UFPB – Federal University of Paraiba), Matheus Lima Moura de Araujo (UFPB), Claudiomar Pereira de Araujo (UFPB), Marcelo Fernandes de Sousa (IESP - Institute of Higher Education of Paraíba), Aguinaldo Macedo Filho (TCE-PB – Audit Office of Paraiba).
Chapter 4: Multimedia Game Development to User Experience Data Collection. Marcio Maestrelo Funes (USP ICMC – Institute of Mathematic and Computer Science, Sao Paulo University), Leandro Agostini do Amaral (USP ICMC), Renata Pontin Mattos Fortes (USP ICMC), Rudinei Goularte (USP ICMC).
Chapter 5: A basic approach for extracting and analyzing data from Twitter. Clarissa Castellã Xavier (UFRGS – Federal University of Rio Grande do Sul), Marlo Souza (UFBA).
Chapter 6: Data from Multiple Web Sources: Crawling, Integrating, Preprocessing and Designing Applications. Natércia A. Batista (UFMG – Federal University of Minas Gerais), Michele A. Brandão (IFMG - Federal Institute of Minas Gerais), Michele B. Pinheiro (UFMG), Daniel H. Dalip (CEFET-MG – Federal Center of Technological Education of Minas Gerais) and Mirella M. Moro (UFMG).
Chapter 7: A model-driven engineering approach for ubiquitous applications development. Marcos Alves Vieira (IF Goiano – Federal Institute Goiano), Sergio T. Carvalho (UFG – Federal University of Goiás).
Chapter 8: Authoring Multimedia Learning Objects with Cacuriá Tool. André Luiz de Brandão Damasceno (PUC-Rio), Antonio José Grandson Busson (PUC-Rio), Thacyla de Sousa Lima (UFMA) and Carlos de Salles Soares Neto (UFMA).
Chapter 9: Embedding Deep Learning Features into Hypermedia Applications. Antonio José Grandson Busson (PUC-Rio – Pontifical Catholic University of Rio de Janeiro), Álan Livio V. Guedes (PUC-Rio), Sérgio Colcher (PUC-Rio), Ruy Luiz Milidiú (PUC-Rio) e Edward Hermann Haeusler (PUC-Rio).
Index
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