libri scuola books Fumetti ebook dvd top ten sconti 0 Carrello


Torna Indietro

paquette andrew - spatial visualization and professional competence
Zoom

Spatial Visualization and Professional Competence The Development of Proficiency Among Digital Artists




Disponibilità: Normalmente disponibile in 15 giorni


PREZZO
54,98 €
NICEPRICE
52,23 €
SCONTO
5%



Questo prodotto usufruisce delle SPEDIZIONI GRATIS
selezionando l'opzione Corriere Veloce in fase di ordine.


Pagabile anche con Carta della cultura giovani e del merito, 18App Bonus Cultura e Carta del Docente


Facebook Twitter Aggiungi commento


Spese Gratis

Dettagli

Genere:Libro
Lingua: Inglese
Editore:

Springer

Pubblicazione: 02/2019
Edizione: Softcover reprint of the original 1st ed. 2018





Trama

The computer graphics (CG) industry is an attractive field for undergraduate students, but employers often find that graduates of CG art programmes are not proficient. The result is that many positions are left vacant, despite large numbers of job applicants. This book investigates how student CG artists develop proficiency. The subject is important to the rapidly growing number of educators in this sector, employers of graduates, and students who intend to develop proficiency for the purpose of obtaining employment. Educators will see why teaching software-oriented knowledge to students does not lead to proficiency, but that the development of problem-solving and visualisation skills do.

This book follows a narrow focus, as students develop proficiency in a cognitively challenging task known as ‘NURBS modelling’. This task was chosen due to an observed relationship between students who succeeded in the task, and students who successfully obtained employment after graduation. In the study this is based on, readers will be shown that knowledge-based explanations for the development of proficiency do not adequately account for proficiency or expertise in this field, where visualisation has been observed to develop suddenly rather than over an extended period of time. This is an unusual but not unique observation. Other studies have shown rapid development of proficiency and expertise in certain professions, such as among telegraph operators, composers and chess players. Based on these observations, the book argues that threshold concepts play a key role in the development of expertise among CG artists.





Sommario

Introduction.- Literature Review.- Methodology.- Quantitative Findings.- Qualitative Findings.- Discussion.- Conclusion.




Autore

Andrew Paquette began his career as a visual artist in 1986. He worked in a number of roles, including editorial illustrator, comic book artist, 3D modeler, character designer, texture artist, animator, storyboard artist, concept artist, and art director in video games and motion pictures. He left industry to become an educator in 2006, when he became one of the founders of the visual arts programme at the Breda University of Applied Sciences (formerly NHTV). Since then, he has written several textbooks on computer graphics, and completed his PhD at King's College, London. His research centres on the intersection of educational methods, student needs, and industry standards for employment.











Altre Informazioni

ISBN:

9783030082130

Condizione: Nuovo
Dimensioni: 235 x 155 mm
Formato: Brossura
Illustration Notes:XVIII, 217 p. 58 illus., 3 illus. in color.
Pagine Arabe: 217
Pagine Romane: xviii


Dicono di noi