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cabrera cheryl - reel success

Reel Success Creating Demo Reels and Animation Portfolios




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Dettagli

Genere:Libro
Lingua: Inglese
Editore:

Focal Press

Pubblicazione: 03/2013
Edizione: 1° edizione





Note Editore

Are you an animator looking to get your foot in the door of the top studios? Break it down with Reel Success. It's tough to get a job in the animation industry if you don't have a demo reel and portfolio that reflects your unique style and incredible talents. The reception of that reel will make or break you; so it's no wonder that creating a demo reel can be such a daunting task. Reel Success by Cheryl Cabrera can help. This book guides you through putting the right content into your portfolio, how to cater to the right audience, and how to harness the power of social media and network effectively. Accompanied by case studies of actual students' demo reels, this book teaches how to develop a critical eye toward effective and ineffective demo reels. Reel Success offers you real successful: Best practices for animators looking to get their foot in the door or remain active in a competitive market. Examples of demo reels, featuring techniques beyond just animation for Concept, Story, Layout, Modeling, and Effects Lighting Actual student experiences, professional animator’s techniques, and recruiter insights to help you get the inside track in the animation industry.




Sommario

Book Outline Reel Success Introduction: What is a demo reel? Chapter 1 This chapter includes the design of branding yourself, from font and color choices, to the design of Business Cards, Letterheads, Logos, and WebSites. Chapter 2 This chapter goes over the overall portfolio package that you need to develop before you look for a job. This includes Business Cards, Letterheads, Resumes, Cover Letters, Thank you letters, Demo Reels, Demo Reel Breakdowns, Flatbooks, as well as developing a Web Presence Chapter 3 This chapter covers what to put into the demo reel. A discussion about whether one needs to specialize or not is included, as well as what specific content is necessary for each area of specialization. Chapter 4 This chapter focuses on how to target specific studios and what those studios want to see. Other topics include how to find entry level jobs and networking. Chapter 5 This chapter is the "how to" in putting your reel together. Considerations of assembling your reel are discussed. Suggestions of what to do and what NOT to do are covered. Chapter 6 The breakdown that accompanies the demo reel is discussed in detail, from clearly identifying your work and crediting others when necessary. Chapter 7 This chapter talks about distributing your demo reel. What dimensions and codecs are needed? What is the differences? How to go about getting accurate feedback. How to go about networking and getting your reel into the right hands. Chapter 8 This chapter talks about the interview process. What to bring and how to prepare. What to do about an Art Test. How to negotiate a contract. Appendix I (should be posted on the web, but book can have a printed list most of the information) Includes sample demo reels, critiques (ideally would be screen captured with a voiceover critique), and jobs that resulted from them What works, what does not. Appendix II (should be posted on the web) Is a supplement of studio listings with specific requirements Reel Success Introduction: What is a demo reel? Chapter 1 Presentation Design of Self Promotion Design Font Choices Color choices Unified theme Personal Promotion Pointers from Industry (Recruiters, employees, leads, etc.) Chapter 2 Professional Package Presentation What to Include Business Card Letterhead Cover Letter Resume/C.V Logo Web Presence Demo Reel / Breakdown Flatbook Thank you letter Pointers from Industry (Recruiters, employees, leads, etc.) Chapter 3 Gathering Content - What to put into the reel Specialization reels vs. General reels Specific content for each area: Concept, Story, Layout, Modeling, Texturing, Rigging, 3D Animation, 2D Animation, Visual Effects, Lighting, Compositing, Motion Graphics To include or not to include Original best work Ongoing portfolio development Presentation of material Separate passes Playblasts or renders Still images? How Long How Much to include Legalities - the proper process and procedure to obtain legal rights to use footage from a movie, game or tv on your reel, Music on your reel Pointers from Industry (Recruiters, employees, leads, etc.) Chapter 4 Targeting specific studios - what do studios want to see? Interviews with industry professionals and recruiters Large studios- US, Asia, Europe and other areas. Small studios- US, Asia, Europe and other areas. How to find entry level studio jobs Networking - It's not just what you know, but who you know. Every person you meet is a potential connection. Linked In, Facebook, etc. Chapter 5 Assembling Dedicated demo reel drive - the ever changing demo reel Continuing Ed. Animated logo introduction Non-linear editing Unique editing ideas Transitions Sequencing and flow Music and timing Legal issues with Music Contact info Font Choices Pointers from Industry (Recruiters, employees, leads, etc.) Chapter 6 Breakdown Clear information Credit those necessary Pointers from Industry (Recruiters, employees, leads, etc.) Chapter 7 Distribution Dimensions Codecs Web publishing: Websites, Web Communities, Social Media Getting your real critiqued DVDs Getting it into the right hands Networking Guilds and Unions Trade Associations Film Festivals Competitions and Contests Trade Shows and Conferences Pointers from Industry (Recruiters, employees, leads, etc.) Chapter 8 The Interview What to bring How to Prepare The Art Test How long do I have to wait to hear something? When should I follow up? Negotiating a contract. Freelancing Pointers from Industry (Recruiters, employees, leads, etc.) Appendix I Sample demo reels, critiques, and jobs that resulted from them What works, what does not. Appendix II Studio listings with specific requirements




Autore

Cheryl Cabrera, Assistant Professor of Digital Media - Character Animation Specialization, University of Central Florida; on Board of Directors, Animation Hall of Fame; Autodesk Certified Instructor in Maya; member of SIGGRAPH, Society for Animation Studies, and Women in Animation.










Altre Informazioni

ISBN:

9780240821023

Condizione: Nuovo
Dimensioni: 9.25 x 7.5 in Ø 0.90 lb
Formato: Brossura
Illustration Notes:2 tables, 106 halftones and 6 line drawings
Pagine Arabe: 210


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