Questo prodotto usufruisce delle SPEDIZIONI GRATIS
selezionando l'opzione Corriere Veloce in fase di ordine.
Pagabile anche con Carta della cultura giovani e del merito, 18App Bonus Cultura e Carta del Docente
This book constitutes the refereed post-conference proceedings of the 16th International Conference on Persuasive Technology, PERSUASIVE 2021, held as a virtual event, in April 2021.
The 17 full papers presented in this book together with 8 short papers were carefully reviewed and selected from 67 submissions. The papers are grouped in topical sections as follows: persuasive affective technology; digital marketing, ecommerce, etourism and smart ecosystems; and persuasion and education.
Positing A Sense of Agency-Aware Persuasive AI - Its Theoretical and Computational Frameworks.- Designing Effective Dialogue Content for a Virtual Coaching Team Using the Interaction Process Analysis and Interpersonal Circumplex Models.- Towards Adaptive Robotic Tutors in Universities: A Field Study.- Predicting Exercise Adherence and Physical Activity in Older Adults Based on Tablet Engagement: A Post Hoc Study.- Towards an Automatic Generation of Persuasive Messages.- Persuasive Social Robot using Reward Power over Repeated Instance of Persuasion.- Planning Habit: Daily Planning Prompts with Alexa.- Emotional Feedback to Mitigate Aggressive Driving: A Real-World Driving Study.- Mobile Persuasive Application for Responsible Alcohol Use: Drivers for Use and Impact of Social Influence Strategies.- Improving Context-Aware Habit-Support Interventions Using Egocentric Visual Contexts.- Disparate Impact Diminishes Consumer Trust Even for Advantaged Users.- Towards Better Rating Scale Design : An Experimental Analysis on the Influence of User Preference and Visual Cues on User Response.- From Persuasive to Credible: Which User Perceptions of Persuasive Design Elements Influence Perceived Credibility.- Exploring the Impact of Persuasive Features on Customer Satisfaction Levels of E-Commerce Websites Based on the Kano Model.- The Role of Emotional Expression in Behavior Change Coaching by a Social Robot.- Exploring the Impact of Color on User Ratings: A Personality and Culture-Based Approach.- Making Them Use It: User Perceptions that Determine the Acceptance of Persuasive Interventions for Child Healthcare.- A Systematic Review of Persuasive Strategies in Mobile E-Commerce Applications and Their Implementations.- Using Inspiration Cards for Designing Persuasive Technology to Improve Creative Situations.- Users Want Diverse, Multiple, and Personalized Behavior Change Support: Need-Finding Survey.- Theory-Informed Design Guidelines for Shared Decision Making Tools for Health Behaviour Change.- Perceptions of Ethics in Persuasive User Interfaces.- The Fine Line between Persuasion and Digital Addiction.- Defining Features of Behavior Design – and Where to Go Next.- Do we Need User Manuals for Persuasive Systems or are the Systems Supposed to be Self-Explanatory.
Il sito utilizza cookie ed altri strumenti di tracciamento che raccolgono informazioni dal dispositivo dell’utente. Oltre ai cookie tecnici ed analitici aggregati, strettamente necessari per il funzionamento di questo sito web, previo consenso dell’utente possono essere installati cookie di profilazione e marketing e cookie dei social media. Cliccando su “Accetto tutti i cookie” saranno attivate tutte le categorie di cookie. Per accettare solo deterninate categorie di cookie, cliccare invece su “Impostazioni cookie”. Chiudendo il banner o continuando a navigare saranno installati solo cookie tecnici. Per maggiori dettagli, consultare la Cookie Policy.