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The conference provides a world-leading and multidisciplinary venue for researchers and practitioners in diverse disciplines such as computer science, networks and telecommunications, operations research, optimization, control theory and manufacturing.
The 18 full papers were carefully reviewed and selected from 47 submissions and are grouped in thematically as following: game theory; queueing models; applications; retrial queues; performance analysis and networking; distributed computing.
Game theory.- Strategic customer behaviors in observable multi-server batch service queueing systems with shared fee and server maintenance cost.- Learning a Correlated Equilibrium with Perturbed Regret Minimization.- Cooperative Game Theoretic Analysis of Shared Services.- Queueing Models.- System Content Analysis for a Two-Class Queue where Service Times in a Busy Period Depend on the Presence of Class-2.- Asymptotic analysis of modified Erlang-B system with sensing time and stochastic loss of secondary users.- A product-form solution for a two-class Geo /D/1 queue with random routing and randomly alternating service.- Applications.- Short term wind turbine power output prediction.- A Domain Specific Language for the design of Artificial Intelligence applications for process engineering.- Regret-Optimal Online Caching for Adversarial and Stochastic Arrivals.- Retrial Queues.- Cyclic Retrial Queue for Building Data Transmission Networks.- The asymmetricjoin the shortest orbit queue: Analysis via a dimensionality reduction.- Performance Analysis.- Understanding Slowdown in Large-Scale Heterogeneous Systems.- Multi-Model Federated Learning with Provable Guarantees.- A Large Deviations Model for Latency Outage for URLLC.- Networking and Distributed Computing.- Some Basic Properties of Length Rate Quotient.- Robustness of the Tangle 2.0 Consensus.- Renting Edge Computing Resources for Service Hosting.- TAWNS - A Terrestrial Acoustic and Wireless Network Simulation Framework.


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