The definitive OpenGL Shading Language reference AND tutorial - now fully updated and revised for the latest version - Includes extensive new coverage, including a thorough discussion of GLSL for OpenGL ES, the emerging standard for handheld media devices - Clear, approachable, and relevant examples that help programmers quickly address the challenges they're most likely to encounter - Authored by experts who have been intimately involved in the design and evolution of the OpenGL Shading Language