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shao ling (curatore); shan caifeng (curatore); luo jiebo (curatore); etoh minoru (curatore) - multimedia interaction and intelligent user interfaces

Multimedia Interaction and Intelligent User Interfaces Principles, Methods and Applications

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Lingua: Inglese
Pubblicazione: 09/2010
Edizione: 2010


With the development of silicon technologies, consumer electronics (CE) devices (such as personal computers, HDTV, mobile phones, digital cameras and game consoles) have become ubiquitous in daily life. These devices can provide multimedia sources for entertainment, communication, and so on. To interact with this equipment, consumers currently rely on devices such as remote controls, keyboards or control panels, which are often inconvenient, ambiguous and non-interactive. The question of how to design user interfaces for CE products that enable natural, intuitive and fun interaction is one of the main challenges the CE industry is facing. Many companies and institutes are working on advanced user interfaces.

User interface technologies has been studied in various disciplines for decades. Considering that modern CE products are usually supplied with both microphones and cameras, the challenge to employ both audio and visual information in interactive multimedia has recently received much attention in both academia and industry. Yet interactive multimedia is still an under-explored field. Many challenges exist when moving to multimodal interaction, for example: how to annotate and search huge amounts of data acquired by using multiple sensors, especially in the unconstrained end-user environments; how to effectively extract and select representative multimedia features for human behavior recognition; and how to select the fusion strategy of multimodal data for a given application. To address these challenges, existing approaches must be adapted or new solutions suitable for multimedia interaction must be found.

This book brings together high-quality and up-to-date research advances in the areas of multimedia interaction, user interfaces, and applications of consumer electronics.


Retrieving Human Actions Using Spatio-temporal Features and Relevance Feedback Rui Jin and Ling Shao Computationally Efficient Clustering of Audio-Visual Meeting Data Hayley Hung, Gerald Friedland, and Chuohao Yeo Cognitive-aware Modality Allocation in Intelligent Multimodal Information Presentation Yujia Cao, Mariët Theune and Anton Nijholt Natural Human-Computer Interaction Gianpaolo D'Amico, Alberto Del Bimbo, Farizio Dini, Lea Landucci, and Nicola Torpei Gesture Control for Consumer Electronics Caifeng Shan Empirical Study of a Complete System for Real-time Face Pose Estimation Tommaso Gritti Evolution-based Virtual Content Insertion with Visually Virtual Interactions in Videos Chia-Hu Chang and Ja-Ling Wu Physical Activity Recognition on Mobile Phones: Challenges, Methods and Applications Jun Yang, Hong Lu, Zhigang Liu and Péter Pál Boda Gestures in an Intelligent User Interface Wim Fikkert, Paul van der Vet and Anton Nijholt Video Summary Quality Evaluation based on 4C Assessment and User Interaction Tongwei Ren, Yan Liu and Gangshan Wu Multimedia Experience on Web-Connected CE Devices Dan Tretter, Jerry Liu, Xuemei Zhang, Yuli Gao, Brian Atkins, Hui Chao, Jun Xiao, Peng Wu, and Qian Lin

Altre Informazioni



Condizione: Nuovo
Collana: Advances in Computer Vision and Pattern Recognition
Dimensioni: 235 x 155 mm Ø 692 gr
Formato: Copertina rigida
Illustration Notes:X, 302 p.
Pagine Arabe: 302
Pagine Romane: x

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