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Java All–in–One For Dummies 9 Books in 1




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Dettagli

Genere:Libro
Lingua: Inglese
Pubblicazione: 04/2014
Edizione: 4th Edition





Note Editore

9 BOOKS IN 1

  • Java Basics
  • Programming Basics
  • Object–Oriented Programming
  • Strings, Arrays, and Collections
  • Programming Techniques
  • Swing
  • Web Programming
  • Files and Databases
  • Fun, Games, and Mobile

Everything you need to know about Java programming in one easy–to–use guide

If you ve always wanted to program with Java, but were afraid to get started, this guide is for you! Everything you need to know to program with this popular language is included in this practical, easy–to–use guide. Java All–in–One For Dummies, 4th Edition provides updates covering Java 8 as well as expanded coverage for more advanced programmers.

  • Welcome to Java get an overview of the Java language and its many uses, along with details on the new features of Java 8, including Lambda expressions, bulk data processing, and the new Date & Time API
  • Get object–oriented understand what object–oriented programming is, what objects and classes are, and details on inheritance and interfaces
  • Programming threads examine threads, create threads from the Thread class, execute threads, and more
  • Swinging into Swing create simple Swing programs, look at labels, and dive into buttons and layouts
  • Creating applets find out how to create an applet and test applets with the applet viewer

Open the book and find:

  • An introduction to Java
  • Basic elements of Java programs
  • An overview of object–oriented programming
  • How to use strings and related classes
  • Tips on executing and interrupting threads
  • Design tips on layout, buttons, labels, and more
  • The lowdown on lambda expressions and functional programming
  • Tricks for getting the most from the new bulk data feature




Sommario

Introduction  1

Book I: Getting Started with Java Basics  5

Chapter 1: Welcome to Java 7

Chapter 2: Installing and Using Java Tools 19

Chapter 3: Working with TextPad 33

Book II: Programming Basics  41

Chapter 1: Java Programming Basics 43

Chapter 2: Working with Variables and Data Types 61

Chapter 3: Working with Numbers and Expressions 95

Chapter 4: Making Choices 123

Chapter 5: Going Around in Circles (Or, Using Loops) 143

Chapter 6: Pulling a Switcheroo 169

Chapter 7: Adding Some Methods to Your Madness 181

Chapter 8: Handling Exceptions 201

Book III: Object–Oriented Programming  221

Chapter 1: Understanding Object–Oriented Programming 223

Chapter 2: Making Your Own Classes 235

Chapter 3: Working with Statics 253

Chapter 4: Using Subclasses and Inheritance 261

Chapter 5: Using Abstract Classes and Interfaces 281

Chapter 6: Using the Object and Class Classes 297

Chapter 7: Using Inner Classes, Anonymous Classes, and Lambda Expressions 321

Chapter 8: Packaging and Documenting Your Classes 333

Book IV: Strings, Arrays, and Collections  349

Chapter 1: Working with Strings 351

Chapter 2: Using Arrays 369

Chapter 3: Using the ArrayList Class 395

Chapter 4: Using the LinkedList Class 409

Chapter 5: Creating Generic Collection Classes 421

Chapter 6: Using Bulk Data Operations with Collections 435

Book V: Programming Techniques  445

Chapter 1: Programming Threads 447

Chapter 2: Network Programming 475

Chapter 3: Using Regular Expressions 499

Chapter 4: Using Recursion 515

Chapter 5: Working with Dates and Times 529

Chapter 6: Using BigDecimals 549

Book VI: Swing  567

Chapter 1: Swinging into Swing 569

Chapter 2: Handling Events 583

Chapter 3: Getting Input from the User 601

Chapter 4: Choosing from a List 629

Chapter 5: Using Layout Managers 651

Book VII: Web Programming  673

Chapter 1: Creating Applets 675

Chapter 2: Creating Servlets 683

Chapter 3: Using JavaServer Pages 703

Book VIII: Files and Databases  717

Chapter 1: Working with Files 719

Chapter 2: Working with File Streams 741

Chapter 3: Database for $100, Please 767

Chapter 4: Using JDBC to Connect to a Database 783

Chapter 5: Working with XML 797

Book IX: Fun and Games  815

Chapter 1: Fun with Fonts and Colors 817

Chapter 2: Drawing Shapes 831

Chapter 3: Using Images and Sound 855

Chapter 4: Animation and Game Programming 869

Bonus Chapters at wwwdummiescom/extras/javaaio

Bonus Chapter 1: Using Eclipse

Bonus Chapter 2: Twiddling Your Bits

Bonus Chapter 3: Making Menus

Bonus Chapter 4: Using JavaBeans

Index  887





Autore

Doug Lowe has been writing computer programming books since the guys who invented Java were in high school. Lowe has written books on a wide variety of topics and is the best–selling author of more than 30 For Dummies books, including all editions of Java All–In–One For Dummies.











Altre Informazioni

ISBN:

9781118408032

Condizione: Nuovo
Collana: FOR DUMMIES
Dimensioni: 234 x 46.25 x 189 mm Ø 1320 gr
Formato: Brossura
Illustration Notes:black & white illustrations, black & white tables, figures
Pagine Arabe: 960


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