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If you want to take advantage of one of the hottest CGI tools available, Introducing ZBrush is the perfect place to start. Professional Hollywood animator and ZBrush artist Eric Keller dispels any anxieties beginners might have by offering the careful, step–by–step instruction you need to soon feel right at home with this revolutionary software.
Each chapter explains core concepts, then reinforces them with fun, hands–on tutorials that will amaze you with your growing ability to create hyper–detailed, realistic, organic sculptures on your computer. From creating illustrations in 2.5 dimensions to sculpting with digital clay, you'll master ZBrush's powerful tools for creating fantastic images and 3D models for use in animation programs, such as 3ds Max and Maya.
Understand ZBrush's unique painting and sculpting technology
Take a tour of the innovative ZBrush interface and tools
Master 2.5D painting, digital sculpting, and texture painting
Learn how to set lighting, create materials, and render in ZBrush
Go through a production pipeline, from modeling to rendering to exporting models, textures, and displacement maps
Transfer your ZBrush creations into Maya and other 3D applications for use in film, games, and illustration
VALUABLE COMPANION DVD
The DVD includes example files and models to help guide you through each lesson as well as ZBrush Macro scripts and movies to show you the sculpting process used in each chapter. It also includes a trial version of ZBrush 3.1 for the Microsoft Windows operating system.
Learn ZBrush's Material Capture technology to create surfaces from photographs
Work with subtools to create creature sculptures from multiple objects
Use lighting and rendering in ZBrush to create 2.5D compositions
Chapter 1: Pixels, Pixols, Polygons, and the Basics of Creating Digital Art.
Chapter 2: Facing the ZBrush Interface.
Chapter 3: Painting with Pixols, Part 1.
Chapter 4: Painting with Pixols, Part 2.
Chapter 5: Digital Sculpting.
Chapter 6: Advanced Sculpting Techniques.
Chapter 7: Color, Texture, and Alpha.
Chapter 8: Rendering, Lighting, and Materials.
Chapter 9: ZBrush with Other 3D Applications.
Chapter 10: Plug–ins and ZScripts.
Appendix: About the Companion DVD.
Index.


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