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kim gerard jounghyun - human–computer interaction
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Human–Computer Interaction Fundamentals and Practice




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Dettagli

Genere:Libro
Lingua: Inglese
Pubblicazione: 02/2015
Edizione: 1° edizione





Note Editore

Although life continues to become increasingly embedded with interactive computing services that make our lives easier, human-computer interaction (HCI) has not been given the attention it deserves in the education of software developers at the undergraduate level. Most entry-level HCI textbooks are structured around high-level concepts and are not directly tied to the software development process. Filling this need, Human-Computer Interaction: Fundamentals and Practice supplies an accessible introduction to the entire cycle of HCI design and implementation—explaining the core HCI concepts behind each step. Designed around the overall development cycle for an interactive software product, it starts off by covering the fundamentals behind HCI. The text then quickly goes into the application of this knowledge. It covers the forming of HCI requirements, modeling the interaction process, designing the interface, implementing the resulting design, and evaluating the implemented product. Although this textbook is suitable for undergraduate students of computer science and information technology, it is accessible enough to be understood by those with minimal programming knowledge. Supplying readers with a firm foundation in the main HCI principles, the book provides a working knowledge of HCI-oriented software development. The core content of this book is based on the introductory HCI course (advanced junior or senior-level undergraduate) that the author has been teaching at Korea University for the past eight years. The book includes access to PowerPoint lecture slides as well as source code for the example applications used throughout the text.




Sommario

Introduction What HCI Is and Why It Is Important Principles of HCI "Know Thy User" Understand the Task Reduce Memory Load Strive for Consistency Remind Users and Refresh Their Memory Prevent Errors/Reversal of Action Naturalness SummaryReferences Specific HCI Guidelines Guideline Categories Examples of HCI Guidelines Visual Display Layout (General HCI Design) Information Structuring and Navigation (General HCI Design) Taking User Input (General HCI Design) Users with Disability (User Type) Mobile Device (Platform Type) Icons for Apple iOS and Fonts for Windows XP (Vendor) "Earcon" Design for Aural Interface (Modality) Cell Phones (or Making Calls) in Automobiles (Task) E-Commerce (Application) Summary ReferencesHuman Factors as HCI TheoriesHuman Information Processing Task Modeling and Human Problem-Solving Model Human Reaction and Prediction of Cognitive Performance Sensation and Perception of Information Visual Aural Tactile and Haptic Multimodal Interaction Human Body Ergonomics (Motor Capabilities) Fitts’s Law Motor Control Others Summary Reference HCI Design The Overall Iterative Process Interface Selection Options Hardware Platforms Software Interface ComponentsWire-Framing "Naïve" Design Example: No Sheets 1.0 Requirements Analysis User Analysis Making a Scenario and Task Modeling Interface Selection and Consolidation SummaryReferenceUser Interface LayerUnderstanding the UI Layer and Its Execution Framework Input and Output at the Low Level Processing the Input and Generating Output Events, UI Objects, and Event Handlers Event-Driven Program Structure External OutputSummary Reference UI Development Toolkit User Interface Toolkit Java AWT UI Toolkit Android UI Execution Framework and Toolkit Example: iOS UIKit Framework and Toolkit Summary References Interactive System Development Framework Model, View, and Controller (MVC) Model View Controller View/Controller Example of MVC Implementation 1: Simple Bank Application Example of MVC Implementation 2: No Sheets SummaryReferences User Interface Evaluation Evaluation CriteriaEvaluation Methods Focus Interview/Enactment/Observation Study Expert Heuristic Evaluation Measurement Safety and Ethics in Evaluation Summary References Future of HCI Non-WIMP/Natural/Multimodal Interfaces Language Understanding Gestures Image Recognition and Understanding Multimodal InteractionMobile and Handheld Interaction High-End Cloud Service: Multimodal Client InteractionNatural/Immersive/Experiential Interaction Mixed and Augmented Reality OthersSummary




Autore

Gerard "Gerry" Jounghyun Kim earned his bachelor’s in electrical and computer engineering at Carnegie Mellon University and his master’s and PhD at the University of Southern California. He started his academic career at POSTECH in 1996 after a short post at the U.S. National Institute of Standards and Technology as a National Research Council postdoctoral fellow. In 2006, he moved to Korea University. Since 1996, he has been conducting research in the HCI area, including virtual and mixed reality, mobile interaction, and multimodal interaction. Dr. Kim has written more than 100 articles in international and domestic journals and conferences, and he has also published a book (Designing Virtual Reality Systems, Springer, 2005).










Altre Informazioni

ISBN:

9781482233896

Condizione: Nuovo
Dimensioni: 9.25 x 6.25 in Ø 0.90 lb
Formato: Copertina rigida
Illustration Notes:129 b/w images and 18 tables
Pagine Arabe: 184


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