libri scuola books Fumetti ebook dvd top ten sconti 0 Carrello


Torna Indietro

cole alayna; barker dakoda - games as texts
Zoom

Games as Texts A Practical Application of Textual Analysis to Games

;




Disponibilità: Normalmente disponibile in 20 giorni
A causa di problematiche nell'approvvigionamento legate alla Brexit sono possibili ritardi nelle consegne.


PREZZO
169,98 €
NICEPRICE
161,48 €
SCONTO
5%



Questo prodotto usufruisce delle SPEDIZIONI GRATIS
selezionando l'opzione Corriere Veloce in fase di ordine.


Pagabile anche con Carta della cultura giovani e del merito, 18App Bonus Cultura e Carta del Docente


Facebook Twitter Aggiungi commento


Spese Gratis

Dettagli

Genere:Libro
Lingua: Inglese
Editore:

CRC Press

Pubblicazione: 12/2020
Edizione: 1° edizione





Note Editore

Games as Texts provides an overview and practical steps for analysing games in terms of their representations of social structures, class, power, race, sexuality, gender, animals, nature, and ability. Each chapter applies a traditional literary theory to the narrative and mechanics of games and explores the social commentary the games encourage. This approach demonstrates to players, researchers, games media, and non-gamers how they can engage with these cultural artefacts through both critical reading and theoretical interpretations. Key Features: Explores games through various literary and theoretical lenses Provides exemplar analysis and guiding questions to help readers think critically about games Highlights the social commentary that all texts can reveal—including games—and how this impacts narrative and mechanics




Sommario

Acknowledgements. Introduction. Chapter 1 Games and Universal Truths. Chapter 2 Games and Structure. Chapter 3 Games and Class. Chapter 4 Games and Women. Chapter 5 Games and Queerness. Chapter 6 Games and Race. Chapter 7 Games and Chronic Health Conditions. Chapter 8 Games and the Environment. Intersectionality. Games Cited. References. Index.




Autore

Dr Alayna Cole is the managing director of Queerly Represent Me, a not-for-profit championing queer and intersectional representation in the games industry. Alayna is also a producer at Sledgehammer Games, co-chair of the IGDA LGBTQ+ SIG special interest group, and is an award-winning games journalist and game developer. She co-authored Cooperative Gaming: Diversity in the Games Industry and How to Cultivate Inclusion (2020) and wrote a chapter about diversity and games for The Digital Gaming Handbook (2020). Dr Dakoda Barker is a director and consultant for the not-for-profit, Queerly Represent Me. He is also the treasurer for the IGDA LGBTQ+ SIG, a special interest group that is being run by the Queerly Represent Me leadership team for the thousands of IGDA members worldwide. Dakoda has lectured in game design, narrative design, game analysis, and game-based learning at RMIT University and the University of the Sunshine Coast and is an expert in these fields. He has worked on several games as a designer, writer, and consultant, and has won awards for his work, including the Freeplay Independent Games Festival micro-game award for Rise. He specializes in the areas of chronic health conditions and Aboriginal Australias and also works as a freelance writer and editor.










Altre Informazioni

ISBN:

9780367348021

Condizione: Nuovo
Dimensioni: 9.25 x 6.25 in Ø 0.75 lb
Formato: Copertina rigida
Illustration Notes:3 halftones and 1 line drawing
Pagine Arabe: 130
Pagine Romane: viii


Dicono di noi