libri scuola books Fumetti ebook dvd top ten sconti 0 Carrello


Torna Indietro

somberg guy (curatore) - game audio programming
Zoom

Game Audio Programming Principles and Practices




Disponibilità: Normalmente disponibile in 20 giorni
A causa di problematiche nell'approvvigionamento legate alla Brexit sono possibili ritardi nelle consegne.


PREZZO
87,98 €
NICEPRICE
83,58 €
SCONTO
5%



Questo prodotto usufruisce delle SPEDIZIONI GRATIS
selezionando l'opzione Corriere Veloce in fase di ordine.


Pagabile anche con Carta della cultura giovani e del merito, 18App Bonus Cultura e Carta del Docente


Facebook Twitter Aggiungi commento


Spese Gratis

Dettagli

Genere:Libro
Lingua: Inglese
Editore:

CRC Press

Pubblicazione: 10/2016
Edizione: 1° edizione





Note Editore

Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history. One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more! Whether you’re an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you. Cutting-edge advanced game audio programming concepts, with examples from real games and audio engines Includes perspectives of both audio programmers and sound designers on working and communicating together Coverage not just on game audio engine design, but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer




Sommario

Part 1 -- Introduction. Part 2 -- Integrating Middleware: Bootstrapping, optimizing, and working with specific audio middleware.Part 3 --Audio Engine Design and Techniques: Algorithms, data structures, and concepts for building audio engines, as well asspecific techniques. Part 4 -- Working with Sound Designers: Sound designer terminology and tools, as well as how tocommunicate and work with sound designers. Part 5 -- Tool: tools and tool implementation techniques used by audioprogrammers Part 6 -- Conclusion




Autore

Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, and The Sims 4, as well as smaller titles like Minion Master, Tales From the Borderlands, and Game of Thrones. Guy has also given several talks at the Game Developer Conference. When he’s not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute.










Altre Informazioni

ISBN:

9781498746731

Condizione: Nuovo
Dimensioni: 9.25 x 6.25 in Ø 1.30 lb
Formato: Copertina rigida
Illustration Notes:74 b/w images
Pagine Arabe: 312
Pagine Romane: xxii


Dicono di noi