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The seven-volume set LNCS 15737-15743 constitutes the proceedings of the International Conference on Extended Reality, XR Salento 2025, held in Otranto, Italy, during June 17-20, 2025.
The 128 full papers presented together with 65 short papers were carefully reviewed and selected from 256 submissions. The papers are organized in the following topical sections:
Part I: Virtual Reality; and Augmented and Mixed Reality.
Part II: Extended Reality; and Extended Reality in Education and Learning.
Part III: Transforming Research and Clinical Interventions with eXtended Reality.
Part IV: Digital Twin: Innovative Approaches in Industry and Healthcare.
Part V: eXtended Reality for Cultural Tourism Sustainability; eXtended Reality for Art, Design, and Entertainment; and Digital Twin and Smart Virtual Representations for Cultural Heritage.
Part VI: Crafting Virtual Humans for Immersive XR Applications; and eXtended Reality for Serious Games.
Part VII: Artificial Intelligence; Integrating Artificial Intelligence, Computer Vision and Augmented Reality in Computer-Assisted Intervention; and AI-Driven XR Innovations in Healthcare: Bridging Technology and Ethics.
.- Extended Reality.
.- Improving Situational Awareness During Natural Disasters Using XR Technologies.
.- Empowering SMEs through XR Technologies: Bridging Expertise Gaps and Promoting Sustainable Development.
.- Digital Twins for Extended Reality Tourism: User Experience Evaluation Across User Groups.
.- XROV: An Immersive eXtended Reality (XR) Interface for Lunar Rover Mission Control.
.- Extended Reality in Science Learning: A Comparative Study of Real, Virtual, and Mixed Environments.
.- Enabling Digital Spaces: Bringing Gaussian Splats Alive in XR.
.- XR Training in Industry 5.0: Advancing Human-Machine Collaboration with the XR5.0 Training Platform.
.- Opening the CAVE using OpenXR and Monado.
.- Extended Reality in Education and Learning.
.- Designing in an Immersive Virtual Reality Environment: Implications for Design Education.
.- Enhancing Manufacturing Engineering higher education through Mixed Reality and Gaussian Splatting: Preliminary experimental results.
.- A Conversational Agent for Cultural and Environmental Education: Enhancing User Experience and Immersion in Augmented Reality.
.- Development and Evaluation of a Mobile Augmented Reality Application for Environmental Education.
.- Bridging Technology and Learning: a case study on the role of Augmented Reality in teaching daily life skills to individuals with autism.
.- The development of a no-code VR authoring platform for post-secondary educators.
.- Virtual Reality Chemistry Laboratories: Transforming Chemistry Education through Immersive Experimental Learning.
.- Dilemma and conflict management in Virtual Reality for teacher education students.
.- IM-MetaLAB: First Step Towards a New Metaverse Laboratory for Teaching Fundamental Concepts in Instrumentation and Measurement.
.- Language Learning in the XR Era: Possibilities and Challenges of Immersive Technology.
.- 3D Digitization and Immersive XR Applications for Paleontology Education.
.- Technology for Situation Awareness Training: New Frontiers.


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