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Design Patterns in .NET Core 3 Reusable Approaches in C# and F# for Object-Oriented Software Design




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Dettagli

Genere:Libro
Lingua: Inglese
Editore:

Apress

Pubblicazione: 01/2021
Edizione: 2nd ed.





Trama

Implement design patterns in .NET Core 3 using the latest versions of the C# and F# languages. This book provides a comprehensive overview of the field of design patterns as they are used in today’s developer toolbox. This new edition introduces topics such as Functional Builder, Asynchronous Factory Method, Generic Value Adapter, and new Composite Proxies, including one that attempts to solve the SoA/AoS problem.

Using the C# and F# programming languages, Design Patterns in .NET Core 3 explores the classic design pattern implementations and discusses the applicability and relevance of specific language features for implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns, discusses alternatives and pattern inter-relationships, and illustrates the way that a dedicated refactoring tool (ReSharper) can be used to implement design patterns with ease.


What You Will Learn
  • Become familiar with the latest pattern implementations available in C# 8 and F# 5
  • Know how to better reason about software architecture
  • Understand the process of refactoring code to patterns
  • Refer to researched and proven variations of patterns
  • Study complete, self-contained examples, including many that cover advanced scenarios
  • Use the latest implementations of C# and Visual Studio/Rider/ReSharper

Who This Book Is For

Developers who have some experience in the C# language and want to expand their comprehension of the art of programming by leveraging design approaches to solving modern problems




Sommario

Part I: Introduction.- 
Chapter 1: The SOLID Design Principles 
Chapter 2: The Functional Perspective 
Part II: Creational Patterns 
Chapter 3: Builder 
Chapter 4: Factories 
Chapter 5: Prototype 
Chapter 6: Singleton 
Part III: Structural Patterns 
Chapter 7: Adapter 
Chapter 8: Bridge 
Chapter 9: Composite 
Chapter 10: Decorator
Chapter 11: Façade 
Chapter 12: Flyweight 
Chapter 13: Proxy 
Part IV: Behavioral Patterns 
Chapter 14: Chain of Responsibility 
Chapter 15: Command 
Chapter 16: Interpreter 
Chapter 17: Iterator 
Chapter 18: Mediator 
Chapter 19: Memento 
Chapter 20: Null Object 
Chapter 21: Observer 
Chapter 22: State 
Chapter 23: Strategy 
Chapter 24: Template Method
Chapter 25: Visitor




Autore

Dmitri Nesteruk is a quantitative analyst, developer, course and book author, and an occasional conference speaker. His interests lie in software development and integration practices in the areas of computation, quantitative finance, and algorithmic trading. His technological interests include C# and C++ programming as well as high-performance computing using technologies such as CUDA and FPGAs. He has been a C# MVP from 2009 to 2018.













Altre Informazioni

ISBN:

9781484261798

Condizione: Nuovo
Dimensioni: 254 x 178 mm Ø 743 gr
Formato: Brossura
Illustration Notes:XVII, 372 p. 10 illus.
Pagine Arabe: 372
Pagine Romane: xvii


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