libri scuola books Fumetti ebook dvd top ten sconti 0 Carrello


Torna Indietro

guha sumanta - computer graphics through opengl
Zoom

Computer Graphics Through OpenGL From Theory to Experiments




Disponibilità: Normalmente disponibile in 20 giorni
A causa di problematiche nell'approvvigionamento legate alla Brexit sono possibili ritardi nelle consegne.


PREZZO
105,98 €
NICEPRICE
100,68 €
SCONTO
5%



Questo prodotto usufruisce delle SPEDIZIONI GRATIS
selezionando l'opzione Corriere Veloce in fase di ordine.


Pagabile anche con Carta della cultura giovani e del merito, 18App Bonus Cultura e Carta del Docente


Facebook Twitter Aggiungi commento


Spese Gratis

Dettagli

Genere:Libro
Lingua: Inglese
Pubblicazione: 07/2014
Edizione: Edizione nuova, 2° edizione





Note Editore

From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book is a one-semester sequence taking the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces and the application of projective spaces and transformations. New to the Second Edition 30 more programs, 50 more experiments, and 50 more exercises Two new chapters on OpenGL 4.3 shaders and the programmable pipeline Coverage of: Vertex buffer and array objects Occlusion culling and queries and conditional rendering Texture matrices Multitexturing and texture combining Multisampling Point sprites Image and pixel manipulation Pixel buffer objects Shadow mapping Web ResourceThe book’s website at www.sumantaguha.com provides program source code that runs on various platforms. It includes a guide to installing OpenGL and executing the programs, special software to help run the experiments, and figures from the book. The site also contains an instructor’s manual with solutions to 100 problems (for qualifying instructors only).




Sommario

Hello WorldAn Invitation to Computer GraphicsOn to OpenGL and 3D Computer Graphics Tricks of the Trade An OpenGL Toolbox Movers and Shapers Transformation, Animation and ViewingInside Animation: The Theory of TransformationsAdvanced Animation Techniques Geometry for the Home Office Convexity and InterpolationTriangulationOrientation Making Things Up Modeling in 3D Space Lights, Camera, Equation Color and LightTextureSpecial Visual Techniques Pixels, Pixels, Everywhere Raster Algorithms Anatomy of Curves and Surfaces BézierB-SplineHermite Well ProjectedApplications of Projective Spaces The Time Is Pipe Fixed-Functionality Pipelines Rendering Pipe Dreams OpenGL 4.3, Shaders and the Programmable Pipeline: Liftoff OpenGL 4.3, Shaders and the Programmable Pipeline: Escape Velocity Appendix A: Projective Spaces and TransformationsAppendix B: Math Self-TestAppendix C: Math Self-Test Solutions Bibliography Subject Index Program Index




Note Libraio

Comprehensive coverage of OpenGL 4.3










Altre Informazioni

ISBN:

9781482258394

Condizione: Nuovo
Dimensioni: 9.25 x 7.375 in Ø 4.55 lb
Formato: Copertina rigida
Illustration Notes:633 color images, 4 color tables and N/A CR Book - 11/15- EBOOKS CORRECTED
Pagine Arabe: 951


Dicono di noi