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cooper kendra m. l. (curatore); scacchi walt (curatore) - computer games and software engineering

Computer Games and Software Engineering

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Dettagli

Genere:Libro
Lingua: Inglese
Pubblicazione: 05/2015
Edizione: 1° edizione





Note Editore

Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to best engineer game software.Featuring contributions from leading experts in software engineering, the book provides a comprehensive introduction to computer game software development that includes its history as well as emerging research on the interaction between these two traditionally distinct fields.An ideal reference for software engineers, developers, and researchers, this book explores game programming and development from a software engineering perspective. It introduces the latest research in computer game software engineering (CGSE) and covers topics such as HALO (Highly Addictive, sociaLly Optimized) software engineering, multi-player outdoor smartphone games, gamifying sports software, and artificial intelligence in games.The book explores the use of games in software engineering education extensively. It also covers game software requirements engineering, game software architecture and design approaches, game software testing and usability assessment, game development frameworks and reusability techniques, and game scalability infrastructure, including support for mobile devices and web-based services.




Sommario

Introducing Computer Games and Software EngineeringKendra M.L. Cooper and Walt ScacchiTHE POTENTIAL FOR GAMES IN SOFTWARE ENGINEERING EDUCATIONUse of Game Development in Computer Science and Software Engineering EducationAlf Inge Wang and Bian WuModel-Driven Engineering of Serious Educational Games: Integrating Learning Objectives for Subject-Specific Topics and Transferable SkillsKendra M.L. Cooper and Shaun LongstreetA Gameful Approach to Teaching Software Design and Software TestingSwapneel Sheth, Jonathan Bell, and Gail KaiserEducational Software Engineering: Where Software Engineering, Education, and Gaming MeetTao Xie, Nikolai Tillmann, Jonathan de Halleux, and Judith BishopAdaptive Serious GamesBarbara Reichart, Damir Ismailovic, Dennis Pagano, and Bernd BrüggeCONDUCTING FUNDAMENTAL SOFTWARE ENGINEERING RESEARCH WITH COMPUTER GAMESRESTful Client-Server Architecture: A Scalable Architecture for Maßively Multiuser Online EnvironmentsThomas Debeauvais, Arthur Valadares, and Cristina V. LopesSoftware Engineering Challenges of Multiplayer Outdoor Smart Phone GamesRobert J. HallUnderstanding User Behavior at Three Scales: The AGoogleADay StoryDaniel M. RussellModular Reuse of AI Behaviors for Digital GamesChristopher Dragert, J?rg Kienzle, and Clark VerbruggeRepurposing Game Play Mechanics as a Technique for Designing Game-Based Virtual WorldsWalt ScacchiEmerging Research Challenges in Computer Games and Software EngineeringWalt Scacchi and Kendra M.L. Cooper




Autore

Kendra M. L. Cooper, Walt Scacchi










Altre Informazioni

ISBN:

9781482226683

Condizione: Nuovo
Collana: Chapman & Hall/CRC Innovations in Software Engineering and Software Development Series
Dimensioni: 9.25 x 6.25 in Ø 1.35 lb
Formato: Copertina rigida
Illustration Notes:73 b/w images, 13 color images and 11 tables
Pagine Arabe: 312


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