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murray jeff  w. - c# game programming cookbook for unity 3d

C# Game Programming Cookbook for Unity 3D




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Dettagli

Genere:Libro
Lingua: Inglese
Editore:

CRC Press

Pubblicazione: 03/2021
Edizione: Edizione nuova, 2° edizione





Note Editore

This second edition of C# Game Programming Cookbook for Unity 3D expounds upon the first with more details and techniques. With a fresh array of chapters, updated C# code and examples, Jeff W. Murray’s book will help the reader understand structured game development in Unity unlike ever before. New to this edition is a step-by-step tutorial for building a 2D infinite runner game from the framework and scripts included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio mixers to asynchronous scene loading, the focus of this book is building a reusable structure to take care of many of the most used systems. Improve your game's sound in a dedicated audio chapter covering topics such as audio mixers, fading, and audio ducking effects, or dissect a fully featured racing game with car physics, lap counting, artificial intelligence steering behaviors, and game management. Use this book to guide your way through all the required code and framework to build a multi-level arena blaster game. Features Focuses on programming, structure, and an industry-level, C#-based framework Extensive breakdowns of all the important classes Example projects illustrate and break down common and important Unity C# programming concepts, such as coroutines, singletons, static variables, inheritance, and scriptable objects. Three fully playable example games with source code: a 2D infinite runner, an arena blaster, and an isometric racing game The script library includes a base Game Manager, timed and proximity spawning, save profile manager, weapons control, artificial intelligence controllers (path following, target chasing and line-of-sight patrolling behaviors), user interface Canvas management and fading, car physics controllers, and more. Code and screenshots have been updated with the latest versions of Unity. These updates will help illustrate how to create 2D games and 3D games based on the most up-to-date methods and techniques. Experienced C# programmers will discover ways to structure Unity projects for reusability and scalability. The concepts offered within the book are instrumental to mastering C# and Unity. In his game career spanning more than 20 years, Jeff W. Murray has worked with some of the world's largest brands as a Game Designer, Programmer, and Director. A Unity user for over 14 years, he now works as a consultant and freelancer between developing his own VR games and experiments with Unity.




Sommario

Chapter 1 Making Games in a Modular Way Chapter 2 Making a 2D Infinite Runner Game Chapter 3 Building the Core Game Framework Chapter 4 Player Structure Chapter 5 Recipes: Common components Chapter 6 Player Movement Controllers Chapter 7 Weapon Systems Chapter 8 Waypoints Manager Chapter 9 Recipe: Sound and Audio. Chapter 10 AI Manager Chapter 11 Menus and User Interface Chapter 12 Saving and loading profiles Chapter 13 Loading level Scenes Chapter 14 Racing game Chapter 15 Blaster Game Example




Autore

 In his game career spanning more than 20 years, Jeff W. Murray has worked with some of the world's largest brands as a Game Designer, Programmer, and Director. A Unity user for over 14 years, he now works as a consultant and freelancer between developing his own VR games and experiments with Unity.










Altre Informazioni

ISBN:

9780367321703

Condizione: Nuovo
Dimensioni: 10 x 7 in Ø 1.60 lb
Formato: Copertina rigida
Illustration Notes:60 b/w images
Pagine Arabe: 298
Pagine Romane: xviii


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