home libri books Fumetti ebook dvd top ten sconti 0 Carrello

Torna Indietro

kumar abhishek - beginning vfx with autodesk maya

Beginning VFX with Autodesk Maya Create Industry-Standard Visual Effects from Scratch

Disponibilità: Normalmente disponibile in 15 giorni
A causa di problematiche nell'approvvigionamento legate alla Brexit sono possibili ritardi nelle consegne.

59,98 €
56,98 €

Questo prodotto usufruisce delle SPEDIZIONI GRATIS
selezionando l'opzione Corriere Veloce in fase di ordine.

Pagabile anche con 18App Bonus Cultura e Carta del Docente

Facebook Twitter Aggiungi commento

Spese Gratis


Lingua: Inglese


Pubblicazione: 12/2021
Edizione: 1st ed.


Dive into the nuances of visual effects (VFX) design, from planning to execution, using Autodesk Maya. This book introduces the methods and techniques required for your first foray into 3D FX generation from scratch.  

You will start with the fundamentals of visual effects, including a history of VFX, tools and techniques for creating believable visual effects, and popular tools used in the industry. Next, you are introduced to Autodesk Maya and its various components that make it a favorite among professionals. You will learn how to create rigid body collisions and simulate realistic particles such as dust, fire, water, and more.

This book also presents strategies for creating a vortex, rain, hair, fluids, and other soft body simulations and also demonstrates nature element simulations for computer-generated production. 

At the end of the book, there is a capstone project to make your own visual effects scene in a practical way. After going through this book, you will be able to start building computer-generated visual effects from your imagination through to production.

What You Will Learn
  • Understand the basic physics behind effect creation
  • Create 3D visual effects scenes from scratch
  • Know the details of dynamic simulation in the computer generation space using various functionalities available in Autodesk Maya

Who This Book Is For

Beginning-level users; students from the field of visual effects design, 3D modeling, and simulation; game designers; those creating computer graphics; FX artists and aspirants looking for a career in the field of 3D


Chapter 1: Introduction to Visual Effects 
•  Scope of this book
•  Topics to be covered
•  The importance of Visual Effects
•  The need for the creation of the visual magic

Chapter 2: History of VFX 
•  The Evolution of Science in visual design
•  The State of Art technology in the Digital Era

Chapter 3: Industrial application for VFX
•  How to approach the planning of a VFX shot
•  Industry practices
•  Software, tools, and techniques used in the rendition of the visual splendor on Screen

Chapter 4: Introduction to FX in Maya
•  Maya Nucleus
•  nParticle System
•  Fluids
•  ncloth 
•  nHair

Chapter 5: Working with nParticle FX 
•  Fun with Emitter
•  nParticle tool 
•  Identical object creation with Instancer

Chapter 6: Creating effects with Particle Emission, Fields/Solvers
•  Real-life simulation with Gravity
•  Creation of galaxy 
•  Tinker bell magical dust particle generation

Chapter 7: Maya Rigid and Soft Body Systems
•  Introduction to Rigid Body and Constraints
•  Rigid & Soft Body example

Chapter 8: Working with Maya Fluids
•  Introduction to fluid -working with container
•  Working with 2D container 
•  Working with 3D container 

Chapter 9: Maya Effects
•  Get Effect Asset Library
•  Collision with effects
•  Creating fire, fireworks, lightening, shatter, and smoke effects

Chapter 10: Playing with MAYA nucleus Cloth & nConstraint
•  Creating nCloth
•  Working with passive collider
•  Play with nCloth Attributes
•  Power of nConstraints for effective and efficient simulation.

Chapter 11: Working with Hair and Fur Styling 
•  Foundation concept of hair and fur creation
•  Long hair creation and simulation
•  Maya Hair library

Chapter 12: Technical Fluid Simulation with Bifrost
•  Importance of Bifrost Fluids
•  Working with Bifrost library
•  Learn to compute and execute water simulation shot Efficiently 

Chapter 13: FX Capstone Project
•  Creating a 3D Scene
•  Integrating the 2D and the 3D worlds
•  Render FX scene 
•  Conclusion


Dr Abhishek Kumar is an Apple Certified Associate, Adobe Education Trainer, and certified by Autodesk. He received a PhD in computer applications and a master’s degree in animation and computer science. He also received a post-doctoral fellowship at Imam Mohammad Ibn Saud Islamic University, Saudi Arabia.

Dr Kumar is actively involved in course development in animation and design engineering for various institutions and universities. He has published a number of research papers and covered a wide range of topics in various digital scientific areas (image analysis, visual identity, graphics, digital photography, motion graphics, 3D animation, visual effects, editing, composition). He holds 10 patents in the field of AI, design, and IoT.

Dr Kumar has completed professional studies related to animation, computer graphics, virtual reality, stereoscopy, filmmaking, visual effects, and photography from Norwich University of Arts, University of Edinburg, and Wizcraft MIME & FXPHD, Australia. He is passionate about the media and entertainment industry and has directed two animation short films. Dr Kumar has trained more than 100,000 students across the globe from 153 countries (top five: India, Germany, USA, Spain, Australia). His alumni have worked for national and international movies.

Dr Kumar has delivered sessions for more than 100 workshops and seminars as a subject matter expert and resource person at universities, institutes, and colleges such as Delhi University, GGU Central University, Savitribai Phule University, Anna University, Rajiv Gandhi Central University, Allahabad University, Banaras Hindu University, MANNU Hyderabad, Gujrat Technological University ,TMU, GIET University, NIT’s, IIT’s, and several international institutes and universities to make career opportunities and immersive technology opportunities for educators in awareness about the future of elearning, MOOCs, virtual reality, animation design, and the VFX industry.


Altre Informazioni



Condizione: Nuovo
Dimensioni: 254 x 178 mm Ø 758 gr
Formato: Brossura
Illustration Notes:XV, 383 p. 442 illus.
Pagine Arabe: 383
Pagine Romane: xv

Dicono di noi