This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR), mixed reality (MR) and extended reality (XR).
The author presents AR from its initial philosophies and early developments, and in this updated 2nd edition discusses the latest advances and the ramifications they bring and the impact they have on modern society. He examines the new companies that have entered the field and those that have failed or were acquired giving a complete history of AR progress. He explores the possible future developments providing readers with the tools to understand issues relating to defining, building, and using their perception of what is represented in their perceived reality, and ultimately how we assimilate and react to this information.
In Augmented Reality: Where We Will All Live 2nd Edition, Jon Peddie has amassed and integrated a corpus of material that is finally in one place. It will serve as a comprehensive guide and provide valuable insights for technologists, marketers, business managers, educators and academics who are interested in the field of augmented reality, its concepts, history, practices, and the science behind this rapidly advancing field of research and development.
Dr. Jon Peddie is a recognized pioneer in the graphics industry, president of Jon Peddie Research, and named one of the world’s most influential analysts. Jon is an ACM Distinguished Speaker and is an IEEE Distinguished Visitor and named an IEEE Computer Society Distinguished Contributor and Charter member. He lectures at numerous conferences and universities on topics about graphics technology and the emerging trends in digital media technology. Former president of Siggraph Pioneers, he serves on the advisory boards of several conferences, organizations, and companies, and contributes articles to numerous publications.
In 2015, he was given the Lifetime Achievement Award from the CAD Society. Jon has published hundreds of papers, co-authored a half-dozen technical books, and written 10 technical books (including “Augmented Reality: Where We All Will Live,” “Ray Tracing: A Tool for All,” and his latest, the three-book series “The History of the GPU”, and this 2nd edition of Augmented Reality: Where We All Will Live,”) as well as two fictional titles.