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palmer charles; petroski andy - alternate reality games

Alternate Reality Games Gamification for Performance

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Dettagli

Genere:Libro
Lingua: Inglese
Pubblicazione: 03/2016
Edizione: 1° edizione





Note Editore

While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and immersive learning beyond what is achieved in formal and conventional training and communication approaches. Alternate Reality Games: Gamification for Performance leads you through the fundamentals of ARGs. It includes a discussion of what is and is not an ARG, citing examples and identifying business challenges that can be addressed through ARGs. It presents case studies that illustrate the variety of forms that ARGs take and the issues to which they can be applied, such as improving performance and critical communication situations. It also gives guidelines for creating your own ARGs, reviewing the process and technological tools and considerations relevant to their creation. Presenting a thorough examination of the beneficial roles ARGs can play in the business environment as well as methods for creating effective ARGs, Alternate Reality Games: Gamification for Performance is an ideal reference for those approaching or considering ARGs for the first time as well as the training professional or professional game designer. It presents a comprehensive overview of the advantages of applying ARGs to the workplace as well as methods for designing and using them.




Sommario

Why Am I Negotiating with Aliens during Sales Training?The ARG JourneyARG ExamplesAn ARG or Not an ARGThe Learning ConnectionThe Business ApplicationsEndnotesNew Employees Should Be Finding the CEOARG 1: Immersion into New ProgramsARG 2: Teamwork and Collaborative NarrativeARG 3: Optimize Training TimeARG 4: Increased SkillsFueling Innovation and Other Organizational BenefitsFull ParticipationMultiple Rabbit HolesThe Buddy SystemBait-and-SwitchEndnotesKeeping Up with the JonesesOther ARGs to ExploreEndnotesAll the World Is a StageBuilding an ARGInitiationPreproductionProductionPostproductionGo-LiveDebriefEndnotesStorytimePlayer TypesStory StructureCreating Your ARG StoryEndnotes10 Participation Points for GryffindorAvoid Technology DistractionsMake a PlanEvaluate Player ActivitiesIdentify Technologies Based on ParticipationCreating Specific InteractionsEndnotesDinosaur or Perfect Bird PerchMobile and Wearable DevicesHead-Mounted DevicesGamificationBlended GamesARG TechnologyConclusionEndnotesThe Search for One-Eyed WillyThe Book WebsiteThe Book Resources




Autore

Charles Palmer, Harrisburg University of Science and Technology, Pennsylvania, USA Andy Petroski, Harrisburg University of Science and Technology, Pennsylvania, USA










Altre Informazioni

ISBN:

9781498722384

Condizione: Nuovo
Dimensioni: 9.25 x 6.25 in Ø 0.51 lb
Formato: Brossura
Illustration Notes:21 b/w images and 11 tables
Pagine Arabe: 118
Pagine Romane: xii


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