-
DISPONIBILITÀ IMMEDIATA
{{/disponibilitaBox}}
-
{{speseGratisLibroBox}}
{{/noEbook}}
{{^noEbook}}
-
Libro
-
Videogame Sciences and Arts
barbedo inês (curatore); barroso bárbara (curatore); legerén beatriz (curatore); roque licínio (curatore); sousa joão paulo (curatore)
70,98 €
67,43 €
{{{disponibilita}}}
TRAMA
This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.* The 10 full papers presented were carefully reviewed and selected from 46 submissions. *The conference was held online due to the COVID-19 pandemic.SOMMARIO
Esports Sponsorships: The Double-Edged Sword Effect of Having a Very Vocal Audience.- Recent trends in the Portuguese video game industry: 2016-2020.- Video games specialized media in Basque language.- It’s Crunch Time: Burnout, Job Demands and Job Resources in Game Developers.- Game Based Learning in Science Fiction.- Supporting the construction of game narratives using a toolkit to game design.- Reward-Mediated Individual and Altruistic Behavior.- Interviewing a Virtual Suspect: conversational game characters using Alexa.- SimpAI: Evolutionary Heuristics for the ColorShapeLinks Board Game Competition.- Reinforcement Learning in Tower Defense.ALTRE INFORMAZIONI
- Condizione: Nuovo
- ISBN: 9783030953041
- Collana: Communications in Computer and Information Science
- Dimensioni: 235 x 155 mm
- Formato: Brossura
- Illustration Notes: XII, 141 p. 47 illus., 32 illus. in color.
- Pagine Arabe: 141
- Pagine Romane: xii