• Genere: Libro
  • Lingua: Inglese
  • Editore: Springer
  • Pubblicazione: 01/2022
  • Edizione: 1st ed. 2022

Videogame Sciences and Arts

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70,98 €
67,43 €
AGGIUNGI AL CARRELLO
TRAMA
This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.* The 10 full papers presented were carefully reviewed and selected from 46 submissions. *The conference was held online due to the COVID-19 pandemic.

SOMMARIO
Esports Sponsorships: The Double-Edged Sword Effect of Having a Very Vocal Audience.- Recent trends in the Portuguese video game industry: 2016-2020.- Video games specialized media in Basque language.- It’s Crunch Time: Burnout, Job Demands and Job Resources in Game Developers.- Game Based Learning in Science Fiction.- Supporting the construction of game narratives using a toolkit to game design.- Reward-Mediated Individual and Altruistic Behavior.- Interviewing a Virtual Suspect: conversational game characters using Alexa.- SimpAI: Evolutionary Heuristics for the ColorShapeLinks Board Game Competition.- Reinforcement Learning in Tower Defense.

ALTRE INFORMAZIONI
  • Condizione: Nuovo
  • ISBN: 9783030953041
  • Collana: Communications in Computer and Information Science
  • Dimensioni: 235 x 155 mm
  • Formato: Brossura
  • Illustration Notes: XII, 141 p. 47 illus., 32 illus. in color.
  • Pagine Arabe: 141
  • Pagine Romane: xii