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SPEDIZIONE GRATUITA
- Genere: Libro
- Lingua: Inglese
- Editore: A K Peters/CRC Press
- Pubblicazione: 09/2015
- Edizione: 1° edizione
Pixel Art for Game Developers
silber daniel
68,98 €
65,53 €
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Disponibilità Normalmente disponibile in 20 giorni
NOTE EDITORE
Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development.Gamers love the retro feel of Pixel Art, and lucky for you it is easy to create. You'll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games, this book will help you: Create tilesets to build game environments Understand light and shadow Work efficiently with pixels Use atmospheric and linear perspective Create professional-quality Pixel Art This book has chapters dedicated to theory as well as step-by-step tutorials, both of which describe the process explicitly. Whether you are an artist, programmer, indie developer, or certified public accountant, after reading this book, you'll understand the steps necessary to create production-quality Pixel Art graphics.Praise for the Book:Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It’s frankly shocking that there hasn’t been a resource like this before... a very timely book.—Chris Totten, George Mason University, Washington, DC, USASOMMARIO
Why Pixel Art? Players Love Pixel Art It Makes Your Life EasierPixel Art: The Technology of Yesterday…Today! Why Now? What’s in It for You?Who This Book Is ForHow to Use This BookWho Am I and Why Do I Know So Much about Pixel Art? Disclaimer(s) Software: Set Up Your Working Environment What Not to Use My Software Recommendation Other Options for Pixel Art Software A Brief Glance At Graphicsgale Making Pixel Art: Doing Lines Straight LinesDiagonal Lines Curved LinesLine Width Anti-AliasingExercise 5.1: Creating a Line Drawing Sprite Coloring Inside the Lines 4-Bit Palette Fill Tool Creating Gradients Palette Swapping Palette Size and Time ConsiderationChoosing ColorsTransparency Exercise 6.1: Coloring the Sprite (From Exercise 5.1) Drawing Secrets Revealed: It’s All Smoke and Mirrors Shading Cast ShadowShadow Direction Atmospheric Perspective Linear PerspectiveExercise 7.1: Shading the Sprite (From Exercise 6.1)Animating Pixels: The Shock and Horror of Being Flashed by a Pixel Using the Program for Animation Onion Skinning Pixel Flashing Core Animation Concepts Game-Specific Concerns SummaryExercise 8.1: Create an Idle Animation (From Exercise 7.1) Simplify the Sprite (Suggested But Optional) The Simplest Path Tiled Backgrounds Tile Sizes Setting Up the Tilemap Work Area Textures That Repeat On YouCreate a Tile Library Dithering and Other PatternsEXERCISE 9.1: Creating a Top-Down Tile SetExercise 9.2: Creating a Simple Side-View Tile Set You’re Doing It Wrong: Things to Avoid Banding and "Super Pixels" Too Much Anti-Alias Poor Line Quality Weak Palette ChoicesToo Much Complexity Flash Shading No Texture Interviews with Game Developers An Interview with James Petruzzi of Discord Games An Interview with Jochum Skoglund of Crackshell Resources Online ResourcesBooks Pixel Art SoftwareAUTORE
Dan Silber is a game developer who has been credited for Pixel Art on dozens of games with licenses, including Marvel, Nickelodeon, Pixar, and Disney. His work has appeared on games that span multiple platforms including PC, Nintendo DS, and GBA. In addition to working with Pixel Art, he is a programmer, musician, and accomplished 3D Artist—with work that has appeared in an exhibit in the Smithsonian's Air and Space Museum. Dan owns the game development studio Interstellar Tortoise and has written several indie games. If you want to know more about him, check out www.dansilber.com and www.interstellartortoise.comALTRE INFORMAZIONI
- Condizione: Nuovo
- ISBN: 9781482252309
- Dimensioni: 9.25 x 6.25 in Ø 1.00 lb
- Formato: Brossura
- Illustration Notes: 379 color images
- Pagine Arabe: 238
- Pagine Romane: xviii