• Genere: Libro
  • Lingua: Inglese
  • Editore: Springer
  • Pubblicazione: 11/2020
  • Edizione: 1st ed. 2019

Game-Based Assessment Revisited

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173,98 €
165,28 €
AGGIUNGI AL CARRELLO
TRAMA
The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based environments. The field has been broadening the focus of assessment in game environments (i.e., what we measure), developing processes and methodologies that go beyond psychometrics practices (i.e., how we go about assessment in games), and implementing the game-based assessment (GBA) in real contexts. The current state of the field calls for a revisit of this topic to understand what we have learned from the research on this topic, and how the GBA work changed how the field thinks about assessment beyond game environments. Accordingly, this comprehensive volume covers the current state of research, methodology, and technology of game-based assessment.  It features four major themes: what we are measuring in games, how GBA has influenced how people do assessment beyond games, new methods and practices, and implementations of GBA. The audience for this volume includes researchers, graduate students, teachers, and professional practitioners in the areas of education, instructional design, educational psychology, academic and organizational development, and instructional technology.

SOMMARIO
·         Part I: What we are measuring in games ·         Part II: Assessment beyond games ·         Part III: New methods and practices in GBA ·         Part IV: Implementations of GBA ·         Index of Subjects and Topics I.    Invitation of Contributors   An open call will be disseminated through listserve announcements. In addition, authors will be invited to contribute to the edited volume through personal messages by the editor. The final contributing authors will be selected in a two-phase process. First, authors are invited to submit a proposal summarizing the proposed chapter and overall fit to the book’s theme. Second, selected authors are invited to submit full chapter manuscripts. Proposals and chapters will undergo a blind-review process. Those who will be invited to contribute a chapter include:   Name Affiliation Email Francesco Bellotti University of Genoa, Italy franz@elios.unige.it Greg Chung UCLA, CRESST chung@cresst.org Douglas B. Clark Vanderbilt University, USA doug.clark@vanderbilt.edu Alessandro De Gloria University of Genoa, Italy adg@elios.unige.it Aroutis Foster Drexel University, USA aroutis@drexel.edu Manuel Gentile ITD-CNR, Italy manuel.gentile@itd.cnr.it   David Gibson   Curtin University, Australia david.c.gibson@curtin.edu.a u Fengfeng Ke Florida State University, USA fke@admin.fsu.edu   Christian Sebastian Loh Southern Illinois University, USA   csloh@siu.edu   Robert J. Mislevy Educational Testing Service, USA   rmislevy@ets.org   Brett E. Shelton   Boise State University, USA brettshelton@boisestate.ed u Valerie Shute Florida State University, USA vshute@fsu.edu P. G. Schrader University of Nevada, USA pg.schrader@unlv.edu   Remco Veltkamp University of Utrecht, The Netherlands   R.C.Veltkamp@uu.nl Eric Klopfer MIT, USA klopfer@mit.edu         11         12     David Gagnon Field Day Lab, University of Wisconsin, USA   david.gagnon@wisc.edu Jodi Asbell-Clarke TERC, USA jodi_asbell-clarke@terc.edu Elizabeth Rowe TERC, USA elizabeth_rowe@terc.edu Kevin Miklasz BrainPOP, USA kevinm@brainpop.com   Liz Owen   Age of Learning, USA v.elizabeth.owen@gmail.co m   Kristin Dicerbo   Pearson, USA kristen.dicerbo@pearson.co m   Nathan Holbert Teachers College, Columbia University, USA   nrh2118@tc.columbia.edu   Scott Warren University of North Texas, USA   scott.warren@unt.edu   Malcolm Bauer, Educational Testing Service, USA   mbauer@ets.org  

AUTORE
Dirk Ifenthaler is Professor and Chair of Learning, Design and Technology at University of Mannheim, Germany and UNESCO Deputy Chair of Data Science in Higher Education Learning and Teaching at Curtin University, Australia. His previous roles include Professor and Director, Centre for Research in Digital Learning at Deakin University, Australia, Manager of Applied Research and Learning Analytics at Open Universities, Australia, and Professor for Applied Teaching and Learning Research at the University of Potsdam, Germany. He was a 2012 Fulbright Scholar-in-Residence at the Jeannine Rainbolt College of Education, at the University of Oklahoma, USA. Dirk’s research focuses on the intersection of cognitive psychology, educational technology, data analytics, and organisational learning. His research outcomes include numerous co-authored books, book series, book chapters, journal articles, and international conference papers, as well as successful grant funding in Australia, Germany, and USA. Yoon Jeon Kim is a research scientist at the Teaching Systems Lab. Yoon Jeon’s research centers on the design and development of learning and assessment in technology-rich environments, particularly video games and simulations. She also has been working closely with teachers co-designing curricula that incorporate emerging technologies within STEM domains for the purpose of supporting “21st Century Skills” such as systems thinking and science inquiry.

ALTRE INFORMAZIONI
  • Condizione: Nuovo
  • ISBN: 9783030155711
  • Collana: Advances in Game-Based Learning
  • Dimensioni: 235 x 155 mm Ø 575 gr
  • Formato: Brossura
  • Illustration Notes: XXI, 353 p. 57 illus., 28 illus. in color.
  • Pagine Arabe: 353
  • Pagine Romane: xxi