• Genere: Libro
  • Lingua: Inglese
  • Editore: Apress
  • Pubblicazione: 11/2016
  • Edizione: 1st ed.

Beginning Platino Game Engine

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35,98 €
34,18 €
AGGIUNGI AL CARRELLO
TRAMA
Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic.With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT.What You'll Learn: Develop using the Platino game engineBuild UWP apps using the Processing JS languageExtend the processing language to IoT with Temboo Who Is this Book for: Indie game developers, app developers interested in games, and students new to the Platino game engine and perhaps new to game development.

SOMMARIO
1. Introduction to Game Engine.- 2. Introduction to Platino Game Engine.- 3. Installing Platino Game Engine and setting it up.- 4. Getting into development with Platino Game Engine.- 5. Processing in terms of UWP, Android and IoT.

AUTORE
Abhishek Nandy is the founder of Geek Monkey Studios.  He is an Intel Black Belt Developer as well as a Microsoft MVP and Intel Software Innovator. Abhishek has won several global Developer Challenges,  and he represented India at Intel's Black Belt Developer Summit in San Francisco in 2014.  He has been a speaker at NGDC Pune 2015. Abhishek's passions are tech and learning and combinations of the two. He currently resides in Pune, India.

ALTRE INFORMAZIONI
  • Condizione: Nuovo
  • ISBN: 9781484224830
  • Dimensioni: 254 x 178 mm
  • Formato: Brossura
  • Illustration Notes: XVII, 141 p. 158 illus., 154 illus. in color.
  • Pagine Arabe: 141
  • Pagine Romane: xvii