Audio Anecdotes

;

129,98 €
123,48 €
AGGIUNGI AL CARRELLO
NOTE EDITORE
Audio Anecdotes is a book about digital sound. It discusses analyzing, processing, creating, and recording many forms of sound and music, emphasizing the opportunities presented by digital media made possible by the arrival of inexpensive and nearly ubiquitous digital computing equipment. Applications of digital audio techniques are indispensable in: - The recording industry - The film industry - Interactive gaming - Computer Human Interaction. The contributors to this volume include researchers, recording engineers, and sound designers, as well as creative artists, and the articles reflect this broad spectrum of experience in dealing with: - The fundamentals: the physics, measurement and perception of sound - Signal processing: the mathematical manipulation of sound - Recording and playback of sound: including music, voice, and field recording - Synthesis: rendering sounds which never existed including the synthesis of musical instruments, voice, or noise (Foley Sound) - Signal processing applications: from compression techniques to signal detection and recognition - Computer techniques: efficiently implementing low latency high performance audio systems on digital computers - Music theory: the mathematics of both western and non-western music - Creative topics: composition and sound design - Nature, mind, and body: how sound exists in nature and affects the mind and body This book will be an invaluable tool for anybody who uses digital sound in the creation of computer generated works, musicians, game developers, sound producers in movies and other media, and more.

SOMMARIO
Preface -- Introduction -- 1 Measurement -- Sound Pressure Levels: “Mine Goes to 11!” /Ken Greenebaum -- Understanding the Decibel /Hersham Fouad -- Sound Propagation /Ken Greenebaum -- 2 Perception -- Controlling the Perceptual Organization of Sound /Albert S. Bregman and Wieslaw Woszczyk -- Perceivable Auditory Latencies /Derek DiFilippo and Ken Greenebaum -- Introduction to the Theory of Signal Detection /Derek DiFilippo and Ken Greenebaum -- 3 Recording -- Understanding Microphones /John Klepko -- How to Make Great Voice Recordings /Dex Manley -- Instrument (and Vocal) Recording Tips and Tricks /Daniel J. Levitin -- 4 Synthesis -- Retro Game Sound: What We Can Learn from 1980s Era Synthesis /David Thiel -- Introduction to Physical Modeling /Perry R. Cook -- Timbre Trees: Integrating Sounds and Images /James K. Hahn -- 5 Signal Processing -- Auditory Masking in Audio Compression /Henrique S. Malvar -- Rate Conversion /Tor A. Ramstad -- A Framework for Software Modem Experimentation /Ben Luna -- 6 Computer Techniques -- Simple Interfaces: Small (Hello) World /Ken Greenebaum -- RampTest: Quantifying Audio Performance /Ken Greenebaum -- Audio File Formats: A Formal Description-Based Approach /Ken Greenebaum, Christian Hresko, Alexandros Eleftheriadis, and Danny Hong -- 7 Computer Tools -- Octave and Gnuplot: An Audio Detective’s Best Friends /Phil Rutschman -- PABLIO: A Simple Audio I/O Library /Ken Greenebaum, Phil Burk, and Ross Bencina -- PortAudio: An API for Portable Real-Time Audio /Ross Bencina and Phil Burk -- Using FLAVOR for (Media) Bitstream Representation /Alexandros Eleftheriadis and Danny Hong -- 8 Human Experience -- Designing a Movie for Sound /Randy Thom -- Listening to Nature: Hearing is More Than Meets the Eye /Gordon Hempton -- Understanding Hearing Losses and Hearing Gains /Adrienne Ross -- Glossary of Audio Terms -- Contributor Biographies.

AUTORE
Greenebaum \, Ken; Barzel \, Ronen

ALTRE INFORMAZIONI
  • Condizione: Nuovo
  • ISBN: 9781568811048
  • Dimensioni: 9 x 6 in Ø 2.10 lb
  • Formato: Copertina rigida
  • Pagine Arabe: 512