PROFESSIONAL WEBGL PROGRAMMING DEVELOPING 3D GRAPHICS FOR THE WEB
Developing 3D Graphics for the Web
anyuru andreas
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Genere: Libro
Lingua: Inglese
Editore: Wiley & Sons Ltd.
Pubblicazione: 06/2012
Prezzo: € 33,70
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Note Editore
Professional WebGL is a detailed technical book that describes 3D graphics and the WebGL API. It includes several programming examples and will teach the reader what WebGL is and how it is used to build 3D web applications. WebGL is an API for advanced 3D graphics on the web. It is based on the 3D API OpenGL ES 2.0, and provides similar rendering functionality, but in a HTML and JavaScript context. This is the first book on the market that describes WebGL. The book starts with an introduction that gives readers a good overview of what WebGL is and how it relates to other graphics related standards. The reader will be taken through some important fundamental linear algebra that is essential to be able to have a deep understanding of 3D graphics with WebGL. The presentation of the linear algebra is not as abstract and general as most texts often provide. Instead, the focus is to make the topic easy to understand and only touch on the parts that are really relevant for 3D graphics with WebGL. The book continues with detailed hands-on examples of how to develop 3D graphics with WebGL. The reader will learn how to write vertex shaders and fragment shaders for WebGL. A complete chapter is dedicated to OpenGL ES 2.0 Shading Language, which is the programming language used to write shaders for WebGL. Important topics such as texturing and lightning are covered in detail. Since performance is often important for many 3D applications (including games), a chapter is devoted to invaluable information on WebGL performance optimization. The book includes many figures and detailed hands-on examples to ensure the reader comes away with a comprehensive understanding of WebGL development. The book is a "must have" for developers who really want to master WebGL.
Sommario
Everything you need to know about developing hardware-accelerated 3D graphics with WebGL! As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how. You will also develop a stronger understanding of WebGL development from coverage that: Provides a comprehensive overview of WebGL and shows how it relates to other graphics-related technologiesAddresses important topics such as the WebGL graphics pipeline, 3D transformations, texturing and lighting Teaches you how to write vertex shaders and fragment shaders for WebGL Includes a lot of useful guidelines, tips, and tricks for WebGL performance optimizations Professional WebGL Programming is the first book on the market to delve into this fascinating topic and it puts you on your way to mastering the possibilities that exist with WebGL.
Altre Informazioni
ISBN: 9781119968863
Collana: WROX PROGRAMMER TO PROGRAMMER
Dimensioni: 237 x 20 x 189 mm
Edizione: 2012 1ª
Formato: Paperback
Pagine Arabe: 333