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Learning to develop iPhone applications doesn't need to be an overwhelming undertaking. This book provides an easy–to–follow,example–driven introduction to the fundamentals of the Apple iPhone SDK and offers you a clear understanding of how things are done when programming iPhone applications with Objective–C. As you progress through the exercises featured in each chapter, you will discover the simple logic behind each step required for creating your own iPhone applications. When you reach the end of the book, you will be prepared to confidently tackle your next iPhone programming challenge.
Beginning iPhone SDK:
Explains how the fundamental concepts of outlets and actions allow your code to interact with the visual elements in Interface Builder
Describes the use of the various views that make up the user interface (UI) of your iPhone apps
Shows you how to build Tab Bar, Navigation, and Utility applications
Explores the powerful Table view and how it can be used to display rows of data
Discusses using application settings to persist application preferences
Demonstrates how to implement multi–touch capability in your iPhone application
Introduces the various techniques you can apply to develop animations for the iPhone
Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.
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PART I GETTING STARTED.
CHAPTER 1 Getting Started with iPhone Programming.
CHAPTER 2 Write Your First Hello World! Application.
CHAPTER 3 Outlets, Actions, and View Controllers.
CHAPTER 4 Exploring the Views.
CHAPTER 5 Keyboard Inputs.
CHAPTER 6 Screen Rotations.
PART II BUILDING DIFFERENT TYPES OF IPHONE APPLICATIONS.
CHAPTER 7 View Controllers.
CHAPTER 8 Tab Bar and Navigation Applications.
CHAPTER 9 Utility Applications.
PART III DISPLAYING AND PERSISTING DATA.
CHAPTER 10 Using the Table View.
CHAPTER 11 Application Preferences.
CHAPTER 12 Database Storage Using SQLite3.
CHAPTER 13 File Handling.
PART IV ADVANCED IPHONE PROGRAMMING TECHNIQUES.
CHAPTER 14 Programming Multi–touch Applications.
CHAPTER 15 Simple Animations.
CHAPTER 16 Accessing Built–in Applications.
CHAPTER 17 Accessing the Hardware.
PART V APPENDICES.
APPENDIX A Answers to Exercises.
APPENDIX B Getting Around in Xcode.
APPENDIX C Getting Around in Interface Builder.
APPENDIX D Crash Course in Objective–C.
APPENDIX E Testing on an Actual iPhone or iPod Touch.
INDEX.
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