We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live. Each chapter starts with a section centered on the reader as a hero character in a fictitious adventure video game that faces the trials and tribulations of the development cycle. Key Features accessible enough for novices, insightful enough for veteran game designers Allows readers of at any level of video game knowledge to connect with the struggle of making a video game Practical exercises to follow to get the reader into action.
Jai Kristjan is a veteran of video game development with over fifteen years of experience in the video game industry from tiny companies to large corporations on games from handheld to AAA console titles. He has worked in positions in Quality Assurance, Localization, Production, Management and most importantly Design. His game/product credits include titles like Aidyn Chronicles: The First Mage, Bond: Agent Under Fire, Need for Speed: Underground 2, FIFA World Cup, Marvel Nemesis: Rise of the Imperfects, SOCOM: Tactical Strike, Origin and EA Access. On a regular basis he can be found working in Vancouver Canada for Electronic Arts on EA Access as a Development Manager.
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