This book explores what it means to exist in virtual worlds. Chiefly drawing on the philosophical traditions of existentialism, it articulates the idea that — by means of our technical equipment and coordinated practices — human beings disclose contexts or worlds in which they can perceive, feel, act, and think. More specifically, this book discusses how virtual worlds allow human beings to take new perspectives on their values and beliefs, and explore previously unexperienced ways of being. Virtual Existentialism will be useful for scholars working in the fields of philosophy, anthropology, media studies, and digital game studies.
1. Introduction.-2. Virtual Subjectivities and the Existential Significance of Virtual Worlds.-3. En-roling and De-roling in Virtual Worlds.-4. Virtual worlds and Existentialism: Four Dialogues.-5. Conclusion.
Stefano Gualeni is a philosopher who designs games. He is Associate Professor at the Institute of Digital Games, University of Malta, and Visiting Professor at the Laguna College of Art and Design in Laguna Beach, California, USA.
Daniel Vella is Lecturer at the Institute of Digital Games, University of Malta. He is a member of the steering committee for the Game Philosophy Network and is also active as a writer and narrative designer for board games.
Dimensioni: 210 x 148 mm Ø 213 gr
Illustration Notes:8 Illustrations, black and white
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