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dillon roberto (curatore) - the digital gaming handbook

The Digital Gaming Handbook




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Dettagli

Genere:Libro
Lingua: Inglese
Editore:

CRC Press

Pubblicazione: 07/2020
Edizione: 1° edizione





Note Editore

The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field. Key Features: International experts share their research and experience in game development and design Provides readers with inside perspectives on the cross-disciplinary aspects of the industry Includes retrospective and forward-looking examinations of gaming Editor: Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development.




Sommario

Part 1 Game Analysis, Player Experience, and Accessibility Chapter 1 ? Analyzing Games with the AGE and 6-11 Frameworks 3 Roberto Dillon Chapter 2 ? Designing Player Interdependence to Enhance Players’ Social Experience in Multiplayer Games 19 Katharina Emmerich Chapter 3 ? Game Accessibility: Getting Started 37 Thomas Westin, Ian Hamilton and Barrie Ellis Part 2 Gamification and Serious Games Chapter 4 ? Gamification for Good: Addressing Dark Patterns in Gamified UX Design 53 Ole Goethe Chapter 5 ? The Social Media Game? How Gamification Shapes Our Social Media Engagement 63 Dayana Hristova, Suzana Jovicic, Barbara Goebl and Thomas Sluneck Chapter 6 ? Games for Health 95 Andrés Adolfo Navarro-Newball Part 3 Game Design, Level Design, and Storytelling Chapter 7 ? Free to Play Mobile Game Design Fundamentals 117 Simon Rozner Chapter 8 ? Evergreen Game Design Principles 127 Roberto Dillon Chapter 9 ? Architectural Spaces and Level Design in Modern Games 141 Christopher W. Totten Chapter 10 ? Encouraging and Rewarding Repeat Play of Storygames 163 Alex Mitchell Part 4 Game Development and Technology Chapter 11 ? How We Make Mobile Work: An Indie Perspective 185 James Barnard Chapter 12 ? The Development and UI Design of an Interactive Game Map 199 Tomasz Zawadzki, Korneliusz Warszawski, Slawomir Krezel and Slawomir Nikiel Chapter 13 ? Challenges in Designing and Implementing a Vector-Based 2D Animation System 245 Jie Jiang, Hock Soon Seah, Hong Ze Liew, and Quan Chen Chapter 14 ? Best Practices for Pixel Art 275 Cindy Lee Contents ? vii Chapter 15 ? Making Sound Decisions in Game Audio 287 Gwen Guo Chapter 16 ? Making It Real 303 Andre Pong and Justin Ng Chapter 17 ? Player Locomotion in Virtual Reality Games 313 Andrey Krekhov and Katharina Emmerich Chapter 18 ? Working Everywhere and Nowhere. A Practical Guide to the Virtual Office 331 Allan Simonsen Part 5 Game History, Society, and Culture Chapter 19 ? A Short Summary of Mobile Games’ History 341 Simon Rozner Chapter 20 ? Retrogaming as a Form of Digital Preservation: A Cultural and Technological Approach 359 Marco Acc ordi Rick ards, Micaela Romanini and Guglielmo De Gregori Chapter 21 ? Diversity in Games: How and Why? 383 Alayna Cole




Autore

Dr. Roberto Dillon is a leading game studies educator with more than fifteen years’ experience in the field of game design and development.










Altre Informazioni

ISBN:

9780367513764

Condizione: Nuovo
Dimensioni: 9.25 x 6.25 in Ø 1.73 lb
Formato: Brossura
Illustration Notes:127 b/w images and 5 tables
Pagine Arabe: 408
Pagine Romane: xviii


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